Edited By
David Brown

Gamers are sounding off after a frustrating experience associated with character switching in a popular title, where changing from Naoe to Yasuke unexpectedly resets in-game seasons. This incident, which has stirred conversation across various forums, raises concerns over gameplay mechanics that seemingly penalize players for character interactions.
An incident reported by a player highlighted the issue: after clearing a castle as Naoe, they switched to Yasuke to pick up a flag, only to have all enemies respawn due to a season change. The frustration stems from the perception that character mechanics in the game should enhance, not hinder, gameplay.
Team Play Concerns: Many fans are disappointed that characters cannot effectively work together in strategy. One player notes, "There is no reason Naoe and Yasuke should not be able to tag team a castle together."
Season Mechanics Discontent: The game introduces seasons, yet players want more control. A comment summed it up: "Let us change it whenever we want instead of waiting for a time and changing automatically."
Immediate Character Switching: Players desire fluidity in character transitions. "You should be able to switch on a dime especially if theyโre always together," explained one enthusiast.
"This drives me nuts as well frustrating when it triggers a season change."
The gameplay feedback is clear: gamers want enhancements, not setbacks.
While the overall sentiment leans negative concerning season changes, players still possess mixed emotions about gameplay mechanics and potential improvements. A hopeful note emerged, emphasizing the mechanics could be greatly enhanced if developers consider feedback for future installments.
โณ Players call for character collaboration in castle sieges.
โฝ Many want manual control over seasonal changes.
โป "Seasons should have been tied exclusively to a set narrative" - voiced by a frustrated player.
As the gaming community continues to voice concerns over these mechanics, will developers take note? Only time will tell.