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Should you charge players for campaign materials in d&d?

DMs Debate Player Fees | Crowdfunding Campaigns for D&D

By

Fatima Khan

Feb 15, 2026, 08:09 PM

Updated

Feb 16, 2026, 02:42 AM

2 minutes of duration

A group of players around a table discussing whether to charge a fee for D&D campaign materials, with books and dice on the table
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A growing conversation is sparking in forums regarding player contributions for campaign materials in Dungeons & Dragons. A novice Dungeon Master (DM) raised the question of charging players a small fee to cover costs, igniting diverse opinions about group dynamics and financial sharing.

Context: The Dilemma of Funding a Campaign

The DM aims to run Odyssey of the Dragonlords, a significant campaign priced at approximately ยฃ45. With all players being college students, there are concerns about financial burdens and whether asking for a one-time contribution of about ยฃ10 would be acceptable. "Would my friends be okay with this?" the DM pondered.

Varying Perspectives from the Community

Feedback from the community presents a mix of support and skepticism:

  • Support for Shared Cost: Many agree that pooling expenses is fair, with several players noting that they also contribute to shared resources. "In my group, we all chip in for the Roll20 subscription. DMs shouldn't bear the costs alone," said one commenter.

  • Terms Matter: Some emphasized the importance of phrasing. "Don't call it a fee. Just ask, 'Would you help with the adventure book?" Another added, "Books are often seen as group assets, not personal purchases."

  • DM Responsibilities: Others reflected on their experiences, mentioning that their DMs often do not shoulder campaign costs. One player shared, "Our DM has never bought a campaign. It's always a group gift. They put in so much workโ€”it's only fair."

Did the Terminology Hinder Support?

Interestingly, several participants noted that using the term "entry fee" could dissuade contributions. Instead, some suggested framing the request as a crowd-funding initiative.

"It's a better way to think about it. This would give everyone a stake in the campaign," remarked one player, highlighting a possible shift in mindset toward shared ownership.

Key Takeaways

  • ๐ŸŒ Community Contributions: A majority support sharing costs for campaigns.

  • ๐Ÿ’ฌ Phrase with Care: Changing "fee" to a cooperative term can increase acceptance.

  • ๐ŸŽ DM Appreciation: Many believe campaign materials should be treated as joint resources, not individual expenses.

The discourse continues as DMs navigate the complexities of fundraising within a group of friends. As rising material costs strain budgets, these conversations illuminate evolving norms in tabletop gaming, changing how players foster collaboration and fun. Will this shift in cost-sharing enhance group camaraderie or complicate relationships? Only time and dice rolls will tell.