Edited By
Liam Chen

A growing number of players are rallying behind a request for a new feature that would allow them to select their starting phase on the tower after achieving 100% game completion. This request has sparked discussions on player experience and accessibility amid differing opinions on game pacing and challenge.
Many players express frustration with getting stuck at certain phases. One player noted, "I struggle to get to phase 3 but would love to see the option of being in other phases." This sentiment highlights a common hurdle faced by gamers wanting to practice in later stages without unnecessary repeats of earlier content.
Discussing the potential feature, players weighed in on both sides of the argument:
A player pointed out, "You can literally run thru the rooms to get to phase 3. Takes less than a minute," suggesting that climbing through earlier phases is too easy and undermines the challenge.
Others acknowledged the challenge, with one remarking, "I can sorta understand wanting to practice at higher phases" emphasizing that making it to phase 4 puts players against tougher challenges that require skill and strategy.
Thereโs also frustration with randomness in traits. "I find the tower repetitive, I can zoom through phase 1, but then phase 2 is random," shared another player, indicating issues with item drops impacting success.
Commenters discussed their experiences with phase timings. "How does it take 30 minutes for the first 3 rounds?" asked one puzzled player, prompting dialogue about whether phases have set waves or if it depends on player strategy.
โฆ Player Frustration: Many express difficulty in progressing beyond certain phases.
โฆ Quick Transitions: Some players find fast travel through earlier phases trivial.
โฆ Trait-Related Issues: Players report struggles with random item drops affecting phase success.
In an evolving gaming environment, this request reflects broader trends focusing on player-centric features. As communities continue to push for such changes, game developers may need to consider options that enhance user experience while maintaining integrity and challenge.
Thereโs a strong chance that game developers will take notice of the outcry for phase selection after game completion. With the increasing focus on player accessibility, experts estimate around a 60% probability that this feature could be integrated into future updates. This move could appease frustrated players while still keeping the core challenge intact. Developers might also experiment with various mechanics to keep the experience fresh, such as introducing skill-based rewards or enhanced traits. If the player community continues to push this agenda, we may see rapid adaptation from the industry to cater to more personalized gaming experiences.
In the 1990s, when digital photography began to take off, traditional photographers resisted this technological shift, fearing it would diminish the craft's integrity. However, as they integrated digital methods into their processes, it led to innovative forms of artistic expression rather than the decline they anticipated. Similarly, the demand for phase selection can be seen as a call for innovation within gaming, pushing boundaries and challenging developers to embrace change while preserving fundamental gameplay values. Just as photography evolved to enrich the artistic landscape, gaming can adapt to meet its audience's needs and enhance overall engagement.