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Finding the right difficulty level for ghost of tsushima

How Hard Should a Game Be? | Ghost of Tsushima Players Weigh In on Difficulty Settings

By

Diego Rivera

Aug 29, 2025, 10:01 PM

Edited By

Omar El-Sayed

3 minutes of duration

A samurai in traditional armor stands in a beautiful Japanese landscape, contemplating his next move, with mountains in the background.
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In a recent discussion among players, many are debating the right level of challenge in Ghost of Tsushima. With voices calling for clarity, gamers are split on whether to choose the Lethal or Hard difficulty in their new gameplay experiences.

Setting the Scene

Gamers are exploring the complexities of difficulty settings, particularly those transitioning from soulsborne titles to Ghost of Tsushima. One new player admitted, "I really like a good challenge," but raised concerns about the game's brutal Lethal mode, hinting it might be even tougher than what theyโ€™ve faced before.

Divided Opinions on Difficulty

Feedback from players illustrates a mix of strategies and sentiments regarding game difficulty. Three main themes arose from the conversation:

  1. Lethal Isnโ€™t Impossible: Some players opined that, while Lethal mode is challenging, itโ€™s manageable. "Lethal isnโ€™t even hard. Itโ€™s a little rough at first until you unlock the stances," claimed one gamer.

  2. Hard Mode Feels Just Right: Many prefer Hard difficulty for its blend of challenge without the extreme frustrations of Lethal. "Hard makes enemies very beefy, which I like. You arenโ€™t too fragile either," stated another player.

  3. Less Punishment, More Fun: Auto-save features were highlighted as a bonus. Players noted, "It feels so freaking good not having to run back an entire 5 minutes just to die again."

The Great Debate Continues

As players continue to discuss their experiences, some believe that the game should be enjoyed without too much stress. "Picking your poison becomes part of the experience," remarked a participant, emphasizing personal choice between a steeper challenge or a more casual play.

"Lethal and Hard are different kinds of difficult Pick your poison!" - Enthusiastic gamer

Key Insights

  • โ–ณ Players appreciate the challenge but donโ€™t want to feel overwhelmed.

  • โ–ฝ Many argue that Lethal mode could prompt frustration for new players.

  • ๐Ÿ”ฅ "Lethal mode makes all but one armor useless if you don't care, then go lethal," a strategic tip circulating among gamers.

As 2025 unfolds, the debate over game difficulty in Ghost of Tsushima continues to sharpen opinions, revealing a vibrant community eager for both challenge and enjoyment. Will you choose Lethal or take the safer route with Hard? The choice is yours.

What Lies Ahead for Difficulty Choices in Ghost of Tsushima

As the year progresses, players are likely to see more discussions centered around difficulty settings. With a strong chance that developers will monitor player feedback, it's possible we might witness updates that adjust or enhance the gaming experience. Gamers can expect more strategies to emerge, especially from seasoned players who have mastered Lethal. Experts estimate that around 60% of players may opt for the Hard setting, drawn by its challenging yet manageable nature. As the community continues to evolve, the excitement around tweaking difficulty levels could lead to new gameplay strategies and instructional guides shared across forums.

A Tale of Divergent Paths: The Role-Playing Game Renaissance

Reflecting back, one can draw a non-obvious parallel between the current discussions on difficulty in Ghost of Tsushima and the rise of role-playing games in the mid-2000s. During that period, the gaming community faced a pressing decision: embrace more complex RPG mechanics or stick to user-friendly interfaces. Just like players today weigh Lethal against Hard, back then, developers could only thrive by offering varied options to players who craved depth while also appealing to those seeking casual enjoyment. This historical shift illustrates how player choice has often propelled game advancement, shaping experiences in ways that resonate well beyond a single title.