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C.i. games plans capital raise for lords of the fallen 2

C.I. Games Moves to Raise Capital | Potential for Steam Release of Lords of The Fallen 2

By

Diego Ramirez

Feb 15, 2026, 12:44 PM

Edited By

Marcus Chen

3 minutes of duration

C.I. Games is raising funds to potentially secure a Steam release for Lords of The Fallen 2, showing changes in game availability.
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C.I. Games has announced a capital raise authorization, sparking hopes that the studio may buy out the permanent exclusivity rights from Epic Games for Lords of The Fallen 2. This move follows significant backlash over the game's Epic exclusive status, causing the company to rethink its strategy.

Context Behind the Decision

Lords of The Fallen 2 was confirmed as an Epic Games Store exclusive five months ago. Despite the CEO's defense of this partnership, claiming that Epic's investment was crucial for the gameโ€™s development, reception from gamers has been overwhelmingly negative. Many argue that refusing to release on Steam limits the gameโ€™s sales potential.

The CEO was seen defending Epic, asserting that true sales data indicated gamers would buy exclusive titles on that platform. Yet, the audience reaction remained critical. Voices on forums consistently asked for a Steam release, saying they would rather not buy the game at all than purchase it exclusively on Epic.

Recent Developments

This week, the CEO took to Twitter/X, announcing the capital raise and hinting at improving distribution channels for upcoming titles, including Lords of The Fallen 2. Notably, he liked comments suggesting the game should be available on Steam, indicating a potential shift in strategy. One comment read, "Hopefully this means Lords 2 can come to PC as well, eventually, and not be an Epic exclusive forever."

"That would be huuuuge. Not selling on Steam is essentially a death sentence," stated one commenter, reflecting broader sentiment.

Mixed Reactions from Gamers

Feedback on the capital raise has been mixed. Some are optimistic, hoping it signals a move away from Epic's exclusivity, while others remain skeptical. Comments on forums reveal various opinions:

  • Positive Sentiment: Many gamers are eager for a Steam launch, acknowledging the potential boost in sales.

  • Skepticism: Others question if C.I. Games can afford to buy out their contract with Epic, given the financial complexities of such decisions.

  • Criticism: Many emphasize that exclusive deals hurt sales figures and might lead to financial struggles similar to those experienced by other studios.

Key Points

  • ๐ŸŸข The CEO's shift in tone about Steam indicates a potential pivot in strategy.

  • ๐Ÿ“‰ Concerns rise over possible financial impact if exclusivity continues.

  • ๐Ÿ’ฌ "Acting like not being on Steam didnโ€™t affect the financials is stupid," one user stated, highlighting the ongoing debate about platform bias.

As the situation develops, gamers are left wondering if C.I. Games will act on the growing demand for a Steam release or stick with Epic. Only time will tell what impact these maneuvers will have on the game's future and the company's standing in the gaming community.

Shifting Sands of Strategy

As C.I. Games prepares for a potential capital raise, the chances of a move away from Epic's exclusivity seem promising. Industry experts estimate a 60% likelihood of the studio securing necessary funds to buy out its contract, particularly in light of substantial community pressure for a Steam release. If successful, this could lead to a significant increase in sales and overall player satisfaction. Conversely, if the studio fails to navigate the financial landscape, it risks continuing down a path that has already sparked investor skepticism, potentially stalling the gameโ€™s momentum.

Echoes from the Past

In the world of cinema, remember how "Blade Runner" faced a lukewarm reception upon its initial release but later blossomed into a cult classic? The film's success was partly due to its later availability across more platforms, which allowed it to reach a broader audience. Similarly, C.I. Games' trajectory with Lords of The Fallen 2 may end up hinging on its ability to pivot away from an exclusive partnership that stifles sales. Just as Blade Runner transformed public perception through wider access, this game could reclaim its footing by aligning with gamers' demands for inclusion and choice.