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Clair obscur: debunking the 30 person myth on expedition 33

Developers Respond | Controversy Erupts Over Team Size Claims in New Game

By

Diego Ramirez

Apr 28, 2025, 08:49 PM

Edited By

Emma Collins

Updated

Apr 29, 2025, 12:08 PM

2 minutes of duration

A diverse group of people collaborating on a film set, focused on creating Clair Obscur: Expedition 33.
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A heated debate brews among gamers as conflicting numbers about team sizes for the recent release spark outrage. The core argument centers around whether the 30-person team behind Expedition 33 can truly compete with larger studios, fueling divisive discussions online.

Gaming Community Reacts

In light of recent claims, many commentators on forums are raising questions regarding the comparison of team sizes for game development. The tension stems from a contrasting viewpoint where some people assert that big-name titles, like AC Shadows, involve thousands of developers across various support studios. This method is common in large-scale game development and can mislead comparisons.

Key Highlights from the Commentary

  1. Development Team Size Debate

    โ€œThe article logic is flawed,โ€ one commenter expressed, emphasizing that many large titles employ infinite support staff, making it unfair to pit them against a smaller team.

  2. Quality Over Quantity

    โ€œThis perfect blend of assets and design proves that size isn't everything,โ€ noted one player who praised Expedition 33 for its execution despite being a AA game.

  3. Engine Development Impact

    Others highlighted the contribution of the Unreal Engine 5 to the gameโ€™s success, reflecting on the extensive efforts needed to create such tech, which indeed calls for numerous developers.

"Whatever gets the job done, right?"

Strong Reactions from Players

Mixed sentiments are evident in the comments, with many defending Expedition 33. Comments took a sharp turn, with some questioning the motivations behind the article. One person noted, "What a trash article," while another commented, "Billion dollar publisher says 'jump' and games journalist says 'how high?'" denotes a sense of distrust in media reporting.

Interestingly, some users highlighted smaller games, mentioning recent successes like Schedule 1 and REPO, which they argued have managed to outperform larger budget titles. They showed concern over the real reasons behind failures of big-budget games amidst competing products that resonate with players.

Sentiments and Observations

With varying opinions on the piece's credibility, the discussion around developer size versus achievement continues to captivate the gaming community. Many comments leaned toward affirming the quality of smaller teams, while skepticism about larger publishers grows.

Key Takeaways

  • ๐Ÿ” The argument over developer count is complicated; larger studios rely heavily on support teams.

  • ๐Ÿ˜ก "I havenโ€™t read their site since their attempted hit piece on Rimworld" - Passionate commenter.

  • ๐Ÿ› ๏ธ Gathering insights on why smaller games outshine bigger titles in sales.

Whatโ€™s Next?

As discussions continue to unfold, the gaming community remains vigilant. Will developers focus solely on size, or will they embrace a paradigm shift towards prioritizing quality and execution? Only time will tell.