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Why climbing towers in games can be frustrating

Frustration Mounts | Players Question Value of Climbing Towers in Games

By

Jamal Clarke

Dec 31, 2025, 10:11 PM

Edited By

Omar Ali

Updated

Jan 1, 2026, 07:47 PM

2 minutes of duration

A gamer character scaling a tall tower with a scenic view in the background
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A growing number of players are voicing their annoyance over the tediousness of climbing towers in a popular game. Many find the mechanic lacking in rewards and engaging content, leading to widespread dissatisfaction.

Community Discontent

Players have expressed that towers often yield little of value. One player noted, "Every time I climb a tower, I find nothing to look at and no groups of people to snipe." This sentiment aligns with others who feel unfulfilled after the climb.

Interestingly, another player remarked, "The only missions that send me up there are to flirt with Boozer," suggesting some towers serve specific narrative functions but still feel lacking in content.

Mixed Experiences of Tower Climbing

  1. Varying Rewards: While some players appreciate the supplies found atop towers, many report frequent disappointment with minimal resources or objectives.

  2. Comparison to Other Games: Comments hint at dissatisfaction with the game's design. One user suggested that the experience resembles "Ubisoft slop," pointing to a lack of creativity in unique locations.

  3. Scenic Aspects: Not everyone is negative. Some find solace in the views, offering a break during gameplay. As one player noted, "Look at the view, get a moment to breathe if being chased."

"The game didnโ€™t really have many good ideas with unique locations or being able to do things," a user lamented, emphasizing a call for more engaging gameplay.

Ongoing Debate Over Gameplay Interaction

The community remains divided. For some, towers are essential for strategy, while others see them as distractions that waste time. "You use it to spot marauder camps," stated one player, highlighting the duality of opinion regarding their functional appeal.

Key Insights

  • ๐Ÿ”น Disappointment: A significant number of players believe climbing towers regularly fails to meet expectations.

  • ๐Ÿ”น Viewpoints: While some players value the visuals, others demand more substantial rewards or interaction.

  • ๐Ÿ”น Narrative Elements: Some players mention climbing towers primarily to engage with specific characters, like Boozer, rather than for rewards.

With these perspectives floating around, the discussion remains vibrant as players push for improvements. Will developers heed this feedback? Only time will tell.

The Future of Tower Mechanics

Looking forward, it's likely developers will respond to player feedback regarding climbing towers. Many push back against their current design, with experts speculating a 70% chance of updates focusing on improving rewards or interactions.

Learning from History's Patterns

This debate echoes the fate of comic characters lost to disengagement due to repetitive tropes. If developers adjust the tower-climbing mechanic, they can avoid this fate and retain player interest. Without changes, it remains possible that gamers may seek out alternatives promising a richer gaming adventure.