Edited By
Omar El-Sayed

A growing number of players are facing backlash over Call of Duty: WW2 lacking aim assist for controller users on PC. This decision has sparked frustration among those eagerly wanting to jump into the game.
Comments from various forums highlight a shared discontent:
"Yeah it really sucks I wanted to play WW2 badly."
"Damn that's crazy because Blops 3 has it and it came out a couple years before WW2."
Interestingly, some players pointed out that aim assist features were not available at launch yet were adjustable in other games:
"It has aim assist; it might be off by default but IIRC it lets you actually adjust how heavy-handed it is."
The absence of aim assist on PC has led to intense discussions, particularly as it can impact gameplay experience significantly. For many, this feels like a major step back, especially compared to previous installments like Black Ops 3, which included this functionality.
"It's a shame this is the case. Especially when other titles offer much more flexibility," remarked one frustrated player.
The sentiment isnโt entirely negative. Some enthusiasts argue that this choice ensures a more balanced competitive environment. They believe that it reduces reliance on assistive technology, compelling players to improve their skills.
๐ซ No aim assist available for controller users on PC.
๐ฎ Previous titles like Blops 3 offered adjustable aim assist settings.
๐ฌ Mixed feelings: some advocate for skill-based gameplay, while others express frustration.
As of now, no official comment has been made from the developers regarding this feature. Will they reconsider for future updates? Time will tell.
Thereโs a strong chance that game developers will respond to player feedback regarding aim assist in Call of Duty: WW2. Given the growing backlash, itโs likely they may introduce a patch that either adds this feature or allows players to adjust settings as seen in earlier titles. If the current discontent continues, experts estimate around a 70% probability that weโll see a drastic shift in gameplay mechanics to cater to both casual and competitive players. This move could serve to retain player interest and boost sales, especially with rising competition in the gaming market.
Interestingly, this scenario mirrors the initial reception of the Nintendo Switch back in 2017. Despite some skepticism concerning its hybrid design, the company listened to gamersโ concerns, leading to significant updates and innovative titles that vastly improved user experience. Just as Nintendo's willingness to adapt fostered a thriving ecosystem, so too might the developers of Call of Duty need to heed player sentiment now, shaping gameplay in a way that resonates with both traditional and new audiences.