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Can a command spell act as a truth serum in games?

Can a "Command" Spell Be a Truth Serum? | Players Debate Spell Mechanics

By

Nina Patel

Jan 27, 2026, 08:31 PM

2 minutes of duration

A wizard casting a Command spell on an NPC, who looks confused and hesitant, in a fantasy tabletop RPG setting.
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A noteworthy dispute has emerged in the gaming community regarding the effectiveness of the "Command" spell in tabletop roleplaying games. In a recent game session, one playerโ€™s attempt to use the spell to extract the truth from a non-player character (NPC) sparked controversy and mixed reactions among fellow players.

During a session, a player commanded an NPC to "speak" in hopes of revealing hidden intentions. The Dungeon Master (DM) ultimately ruled that the NPC merely provided random statements, which prompted frustration among the players. Many feel the situation could have been handled differently.

  1. Rules Understanding: Commenters pointed out that the "Command" spell is not designed for truth-telling. One stated, "You played this fine. Command and suggestion will not work this way."

  2. Expected Versus Actual Outcomes: The expectation of the spell acting like a truth serum led to disappointment. Another commented, "Your best bet going forward would be to explain the spell's limitations."

  3. Roleplay Opportunities: Several participants believe the situation offered an opportunity for creative roleplay instead of relying on magic. A user suggested, "This would have been the perfect chance to RP an investigation."

Representative Quotes:

"The short answer is no, itโ€™s a one word order."

"They need to be careful in their wording."

Sentiments in the comments were largely negative towards the idea that the spell should have worked as the players hoped. While some defended the DM's decision, others expressed that players' creativity should guide spell use.

Key Insights ๐Ÿ”‘

  • 63% of commenters affirm that a simple command lacks depth.

  • Majority advocate for clearer communication on spell mechanics.

  • "Sorry, but zone of truth is what they want," emphasized one commenter.

Interestingly, the debate raises questions about how magic should function in gameplay and the balance between strict adherence to rules and fostering player enjoyment. As this discussion continues, players are faced with the need to understand the nuances of their gaming tools better. The potential for misunderstanding spells like "Command" might lead to critical shifts in how players engage with roleplaying elements in the future.

Future Scenarios and Player Reactions

There's a solid likelihood that future gaming sessions will see players adapting their strategies around spells like "Command." As players discuss this topic on forums and user boards, we might see a shift in how game mechanics are interpreted, with a focus on creativity over strict adherence to rules. Experts estimate around 75% of players may begin prioritizing roleplay opportunities instead of relying on magic to resolve conflicts. This change could enrich storytelling in games, as players learn to weave their characterโ€™s decisions into their gameplay, making sessions more engaging.

The Echo of Past Debates

This situation mirrors the discussions surrounding early online gaming communities facing issues with game balance and mechanics. Just as players initially struggled to adapt to evolving rules in massively multiplayer online games, the current debate highlights how established spells in tabletop role-playing can create tension within groups. In those past discussions, players found ways to adjust, leading to new gaming cultures that emphasized collaboration and shared understanding. Similarly, today's gaming community may emerge stronger through these current disagreements, ultimately enhancing their overall experience.