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Completing dragon slayer: unlocking rune plates and rewards

Controversy Erupts Over Quest Requirements in Gaming Community | Players Debate Rewards vs. Gameplay Changes

By

Carlos Mendez

Apr 23, 2025, 05:58 AM

Edited By

Dominic Crown

2 minutes of duration

A warrior character completes the Dragon Slayer quest, unlocking Rune Plates as rewards.
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Complaints Spark Discussion

A heated debate has emerged within the gaming community regarding recent quest expectations across various platforms. Some players are expressing frustration over the notion that completing a quest should be integral to progressing in the game. This follows a post that joked about players not needing to complete iconic quests like Dragon Slayer to earn rewards like Rune Plates.

"Have you ever played a video game? You do a quest to get a reward."

Quest Design Under Fire

Critics argue that the current approach to quests lacks coherence. Many feel that requiring players to engage in unfamiliar game modes to earn rewards dilutes the gaming experience. One commenter pointed out, "You shouldn't have to play essentially a different game to get a thing for the game you are currently playing," emphasizing a disconnect in quest design.

Key Themes from Players' Feedback

  • Resistance to Forced Gameplay: A segment of players feel compelled to play modes they don't enjoy to reap rewards. A voice summarized this sentiment, stating, "Forcing players to play game modes they donโ€™t want is a funny way to say โ€˜incentivize.โ€™"

  • Call for Better Design: Many gamers demand that rewards match the gameplay they regularly engage in. As one player put it, "If the rewards were strictly for BGs, then it would be an obvious incentive to get people to try it."

  • Acceptance of Event Quests: Despite the backlash, some players recognize the intent behind event quests. "I donโ€™t mind the other modes, so I donโ€™t feel that bad about this questline," one comment read, highlighting a divide between casual players and those more invested in specific game styles.

Sentiment Analysis

Feedback displays a mix of frustration and acceptance. While many are critical of the game's quest structure, others are open to engaging with new challenges, revealing the dynamic nature of player expectations.

Takeaways

  • ๐Ÿ”ป A notable percentage of comments criticized quest design

  • โœ… Some players appreciate the encouragement to try new game modes

  • โœŠ "Theyโ€™re trying to get playersto try [new] modes" - User perspective

As the gaming industry continues to evolve, these conversations will likely shape how developers design quests and rewards. The call for player-centered gameplay remains a significant challenge.