Edited By
Dominic Crown

A heated debate has emerged within the gaming community regarding recent quest expectations across various platforms. Some players are expressing frustration over the notion that completing a quest should be integral to progressing in the game. This follows a post that joked about players not needing to complete iconic quests like Dragon Slayer to earn rewards like Rune Plates.
"Have you ever played a video game? You do a quest to get a reward."
Critics argue that the current approach to quests lacks coherence. Many feel that requiring players to engage in unfamiliar game modes to earn rewards dilutes the gaming experience. One commenter pointed out, "You shouldn't have to play essentially a different game to get a thing for the game you are currently playing," emphasizing a disconnect in quest design.
Resistance to Forced Gameplay: A segment of players feel compelled to play modes they don't enjoy to reap rewards. A voice summarized this sentiment, stating, "Forcing players to play game modes they donโt want is a funny way to say โincentivize.โ"
Call for Better Design: Many gamers demand that rewards match the gameplay they regularly engage in. As one player put it, "If the rewards were strictly for BGs, then it would be an obvious incentive to get people to try it."
Acceptance of Event Quests: Despite the backlash, some players recognize the intent behind event quests. "I donโt mind the other modes, so I donโt feel that bad about this questline," one comment read, highlighting a divide between casual players and those more invested in specific game styles.
Feedback displays a mix of frustration and acceptance. While many are critical of the game's quest structure, others are open to engaging with new challenges, revealing the dynamic nature of player expectations.
๐ป A notable percentage of comments criticized quest design
โ Some players appreciate the encouragement to try new game modes
โ "Theyโre trying to get playersto try [new] modes" - User perspective
As the gaming industry continues to evolve, these conversations will likely shape how developers design quests and rewards. The call for player-centered gameplay remains a significant challenge.