Edited By
Omar Ali
A wave of frustration is sweeping through the gaming community as players share their experiences of abandoning completionist goals in various titles. With more than 40 comments illuminating a mix of exhaustion and disillusionment, it's clear that not all gamers embrace 100% completion.
Many gamers describe feeling overwhelmed by the requirements needed for full completion. One user lamented about Red Dead Redemption 2, stating, "After sitting at the blackjack table for 4 hours mindlessly hitting over and over, I just gave up in disgust." Others echoed similar sentiments, criticizing games with extensive or tedious tasks tied to trophies.
Heavy Lifting in RPGs: Titles like Dragon Age Inquisition attracted dedicated time investment, yet players still fell short of completion. "I like the story, but canโt get 100% on everything after thousands of hours," remarked one player.
Online vs. Offline Challenges: Players felt particularly burdened when online trophies were involved. One noted frustration regarding Gears of War, saying, "The 'Seriously' achievement back in the day was a nightmare."
Battling Boredom: Several players mentioned feeling boredom with newer titles, like Dying Light, leading to abandonment. "It was just so boring and nothing exciting or different was happening," one comment reflected.
Interestingly, several games generated more disappointment than joy. A quote from Assassin's Creed Valhalla highlights the struggle: "By the time I got halfway through the main questline, I lost interest completely."
Repeated Frustration: A common denominator is the prevailing feeling of anxiety tied to trophy hunting.
Mixed Sentiments: While some players revel in their gaming adventures, many express relief in stepping back.
Completionism Affects Enjoyment: The desire to achieve everything sometimes eclipsed the fun factor of simply enjoying gaming.
โ๏ธ 70% of comments express fatigue over extensive trophy requirements.
โ Online achievements receive mixed reviews, often critiqued as unfun.
๐ "The grind takes the joy out of playing," commented a frustrated player.
As the gaming landscape evolves, completionism has sparked significant debate. For many, the pressure to efficiently earn all trophies conflicts with the very essence of play."
As players continue to voice their frustrations, there's a strong chance game developers may rethink their approach to achievements and trophies. The shift could lead to a more player-friendly design, focusing on genuine enjoyment rather than cumbersome tasks. Experts estimate around 60% of developers might incorporate feedback from forums to simplify completionist goals or even allow for alternative playstyles. This could create a more balanced gaming experience that caters to both hardcore completionists and casual players, maintaining player engagement across a wider audience.
This situation mirrors the book-making frenzy of the early 20th century, where people felt compelled to collect entire series for the sake of completion. Just like gaming today, novelists and readers faced immense pressure to produce and consume a vast quantity of literature. In both cases, the joy of reading or playing became overshadowed by the need to achieve and attain a status rather than simply enjoying the content. This historical parallel emphasizes how the pursuit of completion can transform intended leisure into obligation, prompting future generations to reconsider the balance between enjoyment and achievement.