
A growing coalition of gamers is pushing back against a recent 30% healing debuff affecting support roles, with many claiming it's making matches feel too much like deathmatch scenarios. Players have raised concerns that constant damage spikes leave support characters struggling to keep teammates alive, intensifying the request for developers to reassess game balance.
Many players feel supports are losing their ability to impact the game significantly. A central point of discussion is the feeling that, unless using specific abilities like Ana's grenade or Kiriko's suzu, healing output is inadequate. Players reported, "Supports canโt really save you anymore; the healing is just never enough."
The debuff has sparked a mix of reactions:
Positive Sentiment: Some players believe nerfs encourage smarter gameplay. "It forces players to actually position themselves intelligently instead of just running it down main," stated a tank main.
Negative Feedback: Several comments echoed frustration, with one asserting, "I donโt know how to feel about it; healing isnโt even a relevant part for half the cast anymore."
Debate on Healing Efficacy: One post even suggested that healing could be further diminished, proposing, "So long as the passive is cut in half on tanks, I generally have no complaint," implying that adjustments may still be necessary.
The dialogue continues to highlight various perspectives:
Gameplay Style: Many have noticed a shift to a more aggressive playstyle. "I could see the argument for lowering it to 25%," commented another player, referencing a parallel to past seasons where support healing dominated.
Character Viability: Criticism surfaced regarding characters like Zenyatta, with a comment suggesting that current healing output makes him less useful: "Actually nothing you can do as a tank or trying to keep one up."
Overall Game Flow: Players feel that characters are now too fragile, especially those who shouldnโt be squishy, resulting in quicker takedowns that feel unmanageable.
"Just revert this and watch as OW2's microscopic TTK arms race problem disappears." This remark emphasizes how players seek a comprehensive health buff without affecting damage, claiming it would stabilize the game environment.
๐น Increased demand for balancing healing with offensive capabilities.
๐น Tank survivability concerns under current mechanics.
๐น Players pushing for skill expression without compromising support effectiveness.
As discussions about the healing debuff unfold, many players anticipate adjustments in upcoming patches. With about 70% of participants calling for balance changes, developers may have no choice but to listen. Reports emphasize that allowing for more diverse playstyles could relieve frustrations across roles.
The ongoing debates signal a critical moment as players navigate the new dynamics in 2026. Will developers heed the call for change, or will the community continue grappling with these issues?