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Concerns mount over quick play and action cam in smite 2

Concerns Rise Over New Features in Smite 2 | Quick Play and Action Cam Divide Community

By

Tomรกs Ribeiro

Jun 27, 2025, 06:42 AM

Edited By

Samir Patel

3 minutes of duration

Screenshot of Smite 2 showing Quick Play and Action Cam features with gameplay elements
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As Smite 2 approaches its experimental phase, opinions among players are sharply divided regarding the new Quick Play and Action Cam features. Many veterans express serious worries about how these changes could affect the new player experience.

Quick Playโ€™s Potential Drawbacks

A common sentiment among veteran players is that the ability to aim up and down may complicate gameplay for newcomers.

"Allowing players to aim vertically could lead to missed shots and confusion," one veteran commented.

Players fear this feature could negatively impact map awareness and positioning, with potential ambushes becoming a common frustration.

Action Cam: A Step Back?

The Action Cam is under fire for hampering situational awareness, as many believe it makes it easier for enemies to sneak up on players. Comments from various forums highlight this concern:

  • "It lacks any semblance of map awareness. Enemies could attack from behind without warning."

  • "If you want a dash, play a god with a dash. We shouldn't reward poor positioning."

This perspective showcases a fear that the new mechanics may set newer players up for failure if they later transition to more competitive modes.

Mixed Reactions to Changes

Interestingly, some players believe these features could change gameplay positively. One user speculated about the future of Smite:

"Maybe theyโ€™re testing for a more immersive experience. Action Smite could be fun!"

While not everyone sees the adjustments as detrimental, concern for game balance remains prevalent, especially regarding the potential for powerful ultimate abilities to be less relevant.

Positive Feedback on Auto Builders

Despite concerns, there is a silver lining. Players appreciate the introduction of auto-builders for Quick Play, viewing it as a helpful tool for easing new gamers into the game:

  • "It's a great idea to help new players build confidence in item selection!"

Key Takeaways

  • โ–ณ Many veterans worry about new features complicating gameplay for newbies.

  • โ–ฝ Action Cam could lead to increased ambushes and less strategic play.

  • โ€ป "The auto-builder is genuinely a great idea!" - Positive feedback from players.

As the Smite community prepares for these upcoming changes, the debate continuesโ€”will they enhance or hinder the new player experience? Only time will tell as players engage with the evolving mechanics.

What Lies Ahead for Smite 2?

Thereโ€™s a strong chance that player feedback will influence the final versions of the Quick Play and Action Cam features in Smite 2. Developers may refine the mechanics or introduce new training modes to help new players adjust, which could improve overall gameplay satisfaction. Experts estimate around a 60% likelihood that changes will be made based on community concerns, as developers strive to strike a balance between accessibility and competitive integrity. With the increased scrutiny, we could also see a communication push from the developers to engage players, airing more insights from the beta phase and involving the community in decision-making.

A Throwback to Early Online Gaming

This situation brings to mind the early days of online multiplayer games, notably the launch of a certain first-person shooter that drastically revamped its mechanics shortly after release. Initially, players were confused by the new aiming system and map awareness issues, similar to current worries with Smite 2. Ultimately, that game evolved through community input, teaching developers valuable lessons about player experience. Just as that game found its footing through feedback loops creating an adaptive environment, Smite 2 might also benefit from listening to its players, potentially leading to unexpected innovations that make the game more engaging than anyone initially thought.