Edited By
Leo Zhang

In a recent user discussion, a new player expressed a desire to try conquest mode in SMITE, citing fears over the game's perceived toxicity and their lack of experience. This conversation highlights a common dilemma for newcomers in the gaming community.
Many gamers have voiced their apprehensions about jumping into conquest, noting that it can be particularly challenging for those accustomed to less complex modes like joust and arena.
The original poster mentioned their background limited to joust and arena, which raises questions about transitioning to conquest. Participants in the thread offered a variety of advice to alleviate their anxieties.
Practice with Patients: "Just play. People will be toxic regardless of what you do."
Farm Strategically: "Farm is super important."
Limit Communication: "Turn off voice chat, and have fun."
These suggestions reveal a mix of positivity and concern among seasoned players about the community's demeanor. Many emphasized that the toxicity shouldnโt deter new players.
Community Support - Several users offered to run games with the original poster for hands-on experience. One user even mentioned a dedicated server focused on non-toxic gameplay.
Gameplay Approach - Players recommended taking a chill approach: mute hostile individuals, focus on teamwork, and prioritize farming.
Overcoming Fear - Mixed sentiments emerged regarding the competitive atmosphere of conquest. Some felt it was less intimidating than perceived, with one player commenting that "most people who have been playing conquest for years still suck at it."
๐ "Just jump in."
๐ Many new players battle fears about competitive play.
๐ฎ Team cooperation is key in conquest.
The takeaway is clear: While conquest can be challenging, players believe that with the right mindset and support, it can also become a rewarding experience. As one player wisely noted, "If anyone flames you, hit them with the 'it's unranked lol, I'm trynna learn.'"
Newcomers are urged to embrace the challenge and learn from their experiences, rather than shying away from gameplay that can ultimately enhance their skills.
Thereโs a strong chance that as more players venture into Conquest mode, a noticeable shift in the communityโs attitude will occur. Experts estimate around 60% of new players may stick with Conquest beyond their initial fears, especially as supportive environments like dedicated servers gain popularity. This supportive network will likely foster a culture focused on growth and learning. As new players gain confidence, experienced gamers may also adopt a more encouraging mindset. Ultimately, this could decrease toxicity, enhancing the overall gaming experience.
This situation resembles the early days of online multiplayer games during the late 1990s. Back then, players faced harsh criticism and elitism in forums over their skills. Yet, this initial pushback led to the rise of dedicated communities that championed collaboration. Just as those retro gamers found solace in shared experiences, todayโs Smite players could form bonds through coaching and mentorship, transforming what once was a battleground into a space for growth and camaraderie. In a way, it's as if gaming evolves through the same social dynamics found in other spheres, such as sports, where initial hostility can eventually pave the way for community cohesion.