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Recovering from motion sickness after gaming sessions

Motion Sickness | PS5 Gamers Seek Relief After Long Sessions

By

Raj Patel

May 28, 2025, 01:55 AM

Edited By

Clara Evers

2 minutes of duration

A person sitting on a couch, holding their head in discomfort after a long gaming session on the PS5, showing signs of motion sickness.

A surge of gamers is reporting discomfort from extended play on PS5, with many experiencing motion sickness after hours of gameplay. One user recently expressed their frustration, saying, "I love this game but after 4 hours, it gave me motion sickness and now I want to vomit." The issue has sparked a wave of inquiries about potential solutions.

Understanding the Issue

The gaming community is abuzz with concerns about motion sickness. Not just a personal complaint, the call for help underscores a broader issue with game design and interface. As gaming sessions grow longer and more immersive, players are left grappling with uncomfortable symptoms. One commenter noted, โ€œYeah, I tried the changes I could do on PS5 it worked. Thank you!โ€ showcasing a proactive approach to the dilemma.

Community Responses and Solutions

Many players are rallying together on forums to share tips. Some are recommending adjustments within the game settings to potentially lessen the symptoms.

Common Strategies Include:

  • Reducing display settings: Lowering graphics can sometimes ease the strain.

  • Using comfort mode: This feature is designed to minimize abrupt camera movements.

  • Taking breaks: Players are reminded to take consistent breaks during gameplay.

"Breaks can help reset your senses," a player advised, highlighting the importance of moderation.

Sentiment Across Threads

Overall, the response from the community ranges from supportive to frustrated. While some have found success with tweaks, others continue to struggle with motion sickness. This divide points to a growing need for developers to consider player comfort.

Key Insights:

  • โ–ณ Increased reports of motion sickness among players, sparking discussions.

  • โ–ฝ User-shared solutions show promise in easing symptoms, yet results vary.

  • โ€ป "Not exactly groundbreaking solutions, but they help a lot!" - Enthusiastic response from a user.

With gaming technology advancing, ensuring player comfort should be a priority. It poses the question: What more can developers do to accommodate those affected by motion sickness?

What Lies Ahead for Gamers

As the gaming community grapples with motion sickness, developers are likely to prioritize comfort in their designs. There's a strong chance weโ€™ll see features like adjustable field of view and improved comfort modes becoming standard in future releases. Experts estimate around 30% of games will integrate dedicated settings specifically aimed at reducing motion sickness by 2027. The rise of VR titles will likely push studios to innovate further, driving home the importance of player comfort in immersive experiences. The demand for solutions will shape game development as much as gameplay itself.

A Lesson from the Film Industry

An interesting parallel can be drawn from the early days of 3D cinema in the 1950s. Just as some theater-goers experienced discomfort from the new technology, leading to decreased viewership, gamers today face their own challenges with immersive gaming. Filmmakers quickly adapted, introducing better camera techniques and viewer guidelines. This industry shift mirrors what we might expect in gaming: an evolution that prioritizes audience experience to ensure longer engagement and satisfaction. Just as 3D films evolved to reduce nausea, so too might the gaming world reshape itself, championing the player experience.