By
Tina Li
Edited By
Julia Forester

Concerns about recent changes in crafting mechanics have stirred frustration among players in the gaming community. Many say removing crafting has dampened engagement and stripped away elements essential to a looter shooter experience.
The ongoing debate highlights deeper conflicts about player satisfaction and game design philosophies. In recent discussions, a noticeable divide has emerged among gamers regarding the crafting system's removal.
Comments reveal mixed feelings with a notable sentiment of discontent. Some players feel crafting was a protective measure against bad luck in obtaining desired gear.
"Crafting honestly wasnโt a bad thing, I always treated it as bad luck protection."
Conversely, others argue the removal is a strategy to increase player engagement, suggesting the crafting system shortened the grind players enjoyed.
Many believe Bungie aims to keep players longer by limiting crafting options. "It just decreased player engagement Bungie doesnโt want that," one commenter stated.
Removing crafting may have disrupted the looter shooter dynamic, as players seek that thrill from gear hunts. "Crafting takes away the looter part of looter shooters a lot faster," noted another.
Some believe that vocal feedback from streaming communities affected the decision. "A very vocal portion of Destiny creators spoke out in favor" suggests a coordinated push against crafting.
Sentiments range from disappointment to advocacy for a more balanced system where crafting could return. "They found the perfect balance if they added crafting back Personalizing my roll is crucial," expressed a player.
โณ Crafting removal linked to engagement strategy
โฝ Community concerns lead to feedback influencing game developers
โป "So the reason is crafting takes away the looter part of looter shooters" - Key comment
As the debate continues, many wonder: Will the changes benefit or hurt player experience in the long run? Only time will tell as Bungie weighs its options and community feedback.