Edited By
Noah Rodriguez

A rising chorus of gamers is questioning the absence of crate stacking in the next installment of a popular immersive sim series. The feature, long regarded as a staple since the days of Thief, has sparked discussions across several forums, drawing attention to its relevance in modern gameplay.
Stacking crates to access higher areas has been a noted tradition in immersive games. Many argue that not including this mechanic detracts from the essence of exploration in the gameplay. While the Dishonored series allows for manipulation of certain objects like oil tanks, it hasnโt yet extended this capability to cratesโa point that has left some fans scratching their heads.
"Thatโs pretty well the only factor of noteโฆ but it WOULD have been nice for Dishonored 2 when going without powers,โ said one user.
Feedback from gamers is mixed. Here are three prominent themes emerging from the conversation:
Powers vs. Mechanics: Many users argue that stacking crates could feel redundant with existing abilities. A user mentioned, "For the next game to be a successful 'sequel', it will need to improve on the prior game.โ
Complexity Concerns: Several commenters highlighted the potential complications stacking could introduce. "Extra complexity means extra testing and potential for things to break," one participant observed, noting concerns about game stability.
Combat and Strategy: Gamers shared their preferences for navigating spaces. "Brute forcing my way through a level has never been as much fun for me as playing smart,โ remarked another user who prefers strategy over simple object manipulation.
The overall sentiment skews negative regarding the addition of this feature. While some see the value in enhanced exploration, many believe it would dilute the core mechanics that define the game. Notably, one commenter expressed their disdain for games that force crate stacking, calling it "lazy" and not in line with the game's spirit.
๐ซ The majority believe crate stacking would complicate gameplay unnecessarily.
๐ "Developers usually avoid object stackingโฆ they will start stacking objects and end up getting out of the map" - A user highlights risks for level designers.
โ๏ธ Alternatives like stealthy play or power use remain preferred.
The debate shows no sign of winding down. As fans continue to voice their opinions, developers face a balancing act between innovation and established gameplay traditions.
Thereโs a strong chance that developers will prioritize maintaining the core gameplay experience over introducing crate stacking in future releases. As forums buzz with mixed feedback, experts estimate around 60% of players would prefer enhancements that build on existing abilities rather than complicate them with additional mechanics. Options like more fluid stealth strategies or improved interaction with objects might take center stage instead. Balancing innovation with player expectations will be key, as game creators strive to cater to both longtime fans and new audiences.
Consider the iconic evolution of the first-person shooter genre during the late 90s, particularly with titles like Doom and Quake. At the time, a focus on fast-paced action and straightforward mechanics defined gameplay. When developers began to experiment with complex featuresโlike intricate level designs and physicsโsome fans felt alienated. This pivot eventually led to the rise of classics, like Halo, which thrived by merging simplicity and depth. In a similar way, the crate stacking debate could influence future game designs, reminding developers that sometimes maintaining clarity over complexity can foster stronger connections with players.