Edited By
Sofia Wang

A heated debate has ignited among gamers regarding the recent changes to the in-game cred supply limits. The update, which restricts cred accumulation to 800, has left many questioning the new dynamics of the game. Gamers are reacting strongly as they voice frustrations about perceived inadequacies in the system amidst the December 2025 release.
Since the update, many players have reported confusion over how to effectively manage their cred. "Shani only sells stuff for cred," one gamer pointed out, implying that options for spending are limited. With a soft cap now in place, players feel pressured to spend their cred quickly or risk falling behind.
Notably, players who've been in the game since the first week are expressing mixed emotions. One commented, "I've been playing since the first week but I guess I have a job and family,โ acknowledging the struggle many face in balancing gameplay with real life.
The sentiment among players seems divided. Some argue that the cap creates a necessary challenge, ensuring that gameplay remains engaging. Others feel it's a limitation that stifles creativity and exploration. โI still left 5k after I complete the Whole Deck,โ boasted one player, praising their strategy of avoiding unnecessary purchases.
Conversely, newer players often find themselves lost in the grind. "Iโve barely made a dent in my cred supply," noted a recent player. Many share frustrations of accumulating low amounts, suggesting that daily missions fail to offer adequate rewards.
"Not everyone plays for hours a day. If they increase the cred prices it would totally mess over casuals," a user lamented, highlighting concerns about accessibility.
Cred Supply Limits: The new limit of 800 cred has players strategizing differently.
Spending Pressure: Some feel compelled to spend while others wait for future content.
Playtime vs Rewards: A clash exists between casual and dedicated players regarding the grind.
Many players believe the recent adjustments are a rushed fix. One disgruntled member lamented, "I feel real stupid right now" about their prior strategy of spending down to 800.
Meanwhile, others simply refuse to buy from Shani, saying, "Shani ainโt getting no cred from me."
The discussion around cred supply raises ethical questions about game design. Are limits meant to enhance gameplay or merely to stretch playtime? As the debate continues, it remains to be seen how developers will respond to player concerns in the future.
๐ 800 cred cap leads to mixed reactions among players.
๐ฐ "Shani ainโt getting no cred from me" reflects player resistance to spending.
๐ Players debate casual versus hardcore gameplay dynamics.
As players continue to adjust to the new cred limits, experts predict a likely response from developers aimed at addressing community concerns. There's a strong chance these adjustments will lead to an updated reward system balancing spendable cred with engaging gameplay. Developers may introduce new content to reinvigorate the interest of both casual and hardcore players, potentially increasing daily mission rewards by around 30% to make gameplay feel more rewarding. Additionally, collaborations with influencers to promote the game could help improve player trust, encouraging more players to invest time and cred into the game.
This situation draws an interesting parallel to the 80s arcade scene where strict coin limits often frustrated gamers. Back then, players frequently faced a countdown on their tokens, pushing them to spend quickly to avoid losing out. Just like now, it sparked debates over access and strategy. Some sought ways to maximize their play by finding patterns in games to extend their sessions, while others felt overwhelmed. Just as arcades eventually evolved by introducing strategies to keep players engaged, today's gaming developers may soon realize that enhancing user experience is crucial to retaining interest in an ever-competitive market.