A growing coalition of players is celebrating Ubisoftโs decision to introduce an offline mode for The Crew 2. Initial testing kicks off on April 30, 2025, with expectations for full rollout by the end of that year. The announcement follows a surge in discussions on online forums regarding game preservation, especially amidst nostalgia for The Crew 1.
As excitement builds, opinions are split. Some players are relieved while others express disappointment over the fate of The Crew 1. One user commented, "Good way to not end up like Crew 1," reflecting hope for improved game longevity.
Notably, many players attribute the update's success to activist movements advocating for offline gaming options. One poster remarked, "Rare W for Ubisoft, but of course it is due to the brave people of Stop Killing Games." This highlights an increasing awareness and desire for consumer influence in gaming decisions.
Activism Influence: The successful announcement is viewed as a win for player-driven movements.
Concerns Over Developers: Some discussed past legal actions against Ubisoft, questioning if they would hold back future updates.
Hope for More Titles: Players are calling for similar features in other games, like Breakpoint, indicating a collective desire for expanded offline modes across the board.
"Now do this to Breakpoint too and I will buy that stuff immediately," stated a hopeful gamer, signaling strong community interest in broader changes.
With anticipation mounting, how will developers respond to the ongoing demand for community engagement in gaming? As this offline mode progresses, the effect it has on player relationships with other franchises remains to be seen. Will more publishers heed the call for offline functionality?
โ Online forums have highlighted community-driven pressures successfully influencing Ubisoft decisions.
โ๏ธ Several players noted past litigation against Ubisoft raises concerns about future developments.
๐ Many voices express a desire for similar changes across other games, showing a strong push for player advocacy in the industry.