Edited By
Sofia Wang

As discussions ramp up in gaming forums, players are expressing their frustrations with the story of "DOOM: The Dark Ages." Many feel it falls short of its predecessors, igniting heated debates about the game's narrative choices.
Released as a follow-up to the acclaimed DOOM 2016 and DOOM Eternal, *TDA* has been under scrutiny since its launch. While gameplay mechanics received praise, the story hit a sour note for a substantial portion of the community. Players are now questioning the direction of the franchise.
Storyline Disengagement
Many comments reflect that the narrative feels like filler. "The entire game takes place between two lines in a lore entry in Eternal," one player noted, which suggests a lack of meaningful plot.
Character Development Issues
Players criticized the underutilization of supporting characters. A user remarked, "Other characters in this universe exist almost exclusively to lose and highlight how, in contrast, badass the Doom Slayer is.โ This sentiment indicates a growing desire for richer narratives.
Music Composition Discontent
The soundtrack, a strong point in previous titles, has drawn ire. "Really missed Mick's soundtrack,โ a player lamented. Feedback suggests that the sound design did not meet expectations, contributing to the overall letdown.
"The music was overall kind of forgettable at best," another expressed, encapsulating the broader sentiments.
Responses are predominantly negative, with many players expressing dissatisfaction over both plot and audio. While some found gameplay enjoyable, the shared consensus leans toward disappointment with narrative depth.
Several standout remarks from players highlight these frustrations:
"The plot wasnโt really doing it for me," shared a player, while another added, "TDA looked like it was going to double down on the eternal approach." The community appears to be craving a return to a storyline that captivates as much as the gameplay itself.
โณ Many players consider the story as merely filler.
โฝ Character utilization remains a critical concern.
โป "The music mixing was awful," a commonly echoed sentiment.
As the community continues to voice its concerns, developers may need to reassess their narrative strategy moving forward, especially with expansions on the horizon.
Thereโs a strong chance that developers will pivot directions with future installments of the DOOM franchise. Player feedback is ringing loud and clear, indicating a need for deeper narratives and more engaging character arcs. Experts estimate around a 60% likelihood that the next game will focus on integrating player desires for richer storytelling, aiming to rekindle the excitement that earlier titles produced. Given the mixed reception of TDA, a proactive approach from developers could also involve a return to familiar elements from past games, such as partnerships with renowned composers for the soundtrack. This strategy might help ease tensions in the player community, potentially lifting the franchise back to its previous heights.
An interesting parallel can be drawn with the evolution of rock music in the late 70s. As the genre began to shift toward disco, many fans felt that their favorite bands were losing touch with the raw, authentic sound that originally captured their hearts. This prompted a wave of artists to revisit their roots and double down on the foundational principles that generated their fanbase. Similarly, the DOOM franchise faces a turning point where listening to player sentiments about story and sound could lead to a reinvigorated experience, much like rock bands returning to their essence fostered renewed loyalty in their listeners. Just as those bands redefined themselves amidst change, DOOM has an opportunity to refresh its narrative voice in response to player feedback.