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Critique of new protoframes: vena and ryoku lacking depth

Protoframes Face Backlash | Characters Lose Depth Amid Skin Sales

By

Emily Thompson

Jun 18, 2026, 09:39 AM

Edited By

Maya Robinson

2 minutes of duration

Vena and Ryoku characters from the new protoframes showing their simple designs and lack of depth compared to older characters
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A growing faction of gamers is voicing their concerns about the latest protoframes in the game, claiming the characters feel more like sellable skins than fully-developed personas. The controversy intensifies the ongoing discussion about character narrative depth in gaming, particularly since the recent updates.

Criticism of New Characters

The latest additions, Vena and Ryoku, have been described as underwhelming, failing to live up to the intricate lore set by earlier characters like The Hex and The Roundtable.

Gamers have noted that while earlier protoframes featured rich backgrounds revealed through engaging conversations, Vena and Ryoku lack any substantial storylines. "They exist solely to drag Sirius and Orion into conflict," one commenter expressed, while another said they "feel like interactive billboards for the Platinum market."

Lack of Engagement

Many players called out the lack of emotional depth with comments like:

"It's like DE dangling keys in front of my face."

Players feel that Vena and Ryoku do not contribute meaningfully to the gameโ€™s narrative. This sentiment was echoed when one user remarked, "You can cut them from the quest and the story would play the same."

Dominating the Narrative Without Real Impact

With the game's narrative propelled by significant character development in the past, the latest additions appear to undermine this tradition. A player lamented:

"It feels like DE looked at the money made by The Hex's skins and thought, 'Let's skip the writing part to save dev time.'" This frustration resonates with others who express disappointment at the slower character evolution, evidenced by these reactions:

  • โ€œThey couldโ€™ve been explored deeper.โ€

  • โ€œI simply think the protoframes work solely through their own self-contained stories.โ€

Key Insights

  • ๐Ÿ”ฅ Character Development: Vena and Ryoku show minimal backstory or personality, sparking frustration.

  • ๐Ÿ’ฐ Monetization Concerns: Many believe these characters are primarily designed to sell cosmetics rather than enrich the gaming experience.

  • ๐Ÿ“‰ Gameplay Impact: Players argue that removing the new protoframes wouldnโ€™t alter the game narrative meaningfully.

This growing dissatisfaction raises an important question for players: Will future game updates prioritize character storytelling over monetization?

Probable Outcomes in Character Development

As the feedback from gamers grows louder, thereโ€™s a strong chance that the developers will respond by prioritizing character storytelling in future updates. Players crave depth, and the voices echoing dissatisfaction suggest that the gaming community values narrative just as much as new skins. Experts estimate around a 70% likelihood that the next wave of characters will showcase richer histories and personalities to re-engage fans who feel overlooked. This shift might require a balance between monetization and meaningful storytelling, which could lead to more thoughtfully crafted characters that enhance the overall narrative, rather than merely serving as revenue sources.

A Lesson from Reality Television

This situation intriguingly parallels the rise and fall of reality television shows that once thrived on rich character arcs but shifted focus to sensationalism for quick ratings. Shows that initially captured audiences with heartfelt narratives often degraded into mere spectacle, leading to viewer fatigue and declining ratings as people craved authenticity. Just as fans of reality TV spoke out for substance, todayโ€™s gamers are voicing similar concerns. The potential for developers to learn from this trend is real, as they can either embrace storytelling or risk repeating past mistakes, ultimately chasing away a devoted audience.