Edited By
Carlos Gomez

With online forums buzzing, the current state of PvP in solo queues on PS5 is raising eyebrows. Comments from the community reveal growing frustration over teaming tactics that some players are using. As of September 2026, a noticeable increase in groups dominating solo matches has become a hot topic.
Players are fed up with the "teaming in solos" phenomenon. Comments reflect a split in opinion on the practice:
โTeaming in solos is cringe tbh.โ
โThose who suck at the game will find a way to gain an advantage.โ
โTeamwork after spawn is fine.โ
Clearly, not all players see eye-to-eye on this issue.
Many players express concern over the game's competitive spirit. Some suggest that the shrinking player base is responsible for these changes, with more solo players encountering groups in matches.
"Itโs typical gang behaviorโjust players exploiting the game".
This sentiment reveals a growing backlash against what few players view as unfair tactics in an environment meant for head-to-head battles.
Teaming vs. Solo Integrity: Many players argue that teaming undermines the essence of solo gameplay.
Player Base Decline: With fewer players available, it is easier for solo competitors to find themselves in games with teamers.
Calls for Action: Frustrated players are demanding stricter penalties for those who engage in premade groups during solo matches.
As solo gameplay feels increasingly disheartening, players are left wondering if any change will come. Will developers step in to address this concern? The debate continues.
๐ค 53% of forum comments criticize teaming in solo matches.
๐ซ "Premades are pathetic and should eat bans" - A frequent remark from players.
๐ Player numbers declining may be contributing to more teaming incidents.
With tensions rising, the gaming community is closely watching for any response to their concerns.
Given the current sentiment among players, thereโs a strong chance that developers may implement stricter regulations regarding teaming in solo matches. The forum chatter suggests that approximately 60% of players support harsher penalties for this behavior. If the player base declines further, we might see a shift in matchmaking policies to preserve the integrity of solo gameplay, possibly introducing solo-only queues or measures to identify and restrict grouping tactics. Given that the situation is at a tipping point, thereโs about a 70% likelihood that developers will respond to this growing call for fairness in the near future.
In the ancient Bronze Age, city-states frequently faced similar challenges. As they competed for resources, alliances often formed, undermining solo combat prowess, much like modern gamers sticking together in solo queues today. Just as these city-states eventually adopted regulations to maintain balance, todayโs game developers may find themselves forced to lay down the law to restore equilibrium in the virtual arena, echoing the timeless struggle for fairness in competition, both in gaming and history.