A surge of gamers is raising questions about a peculiar graphical effect in Cyberpunk 2077. After a two-year gap, one player reported an unusual line phenomenon during dark game conditions, igniting discussions across various forums.
The mysterious lines that seem to linger when moving the camera in low-light areas of Cyberpunk 2077 have left many pondering if itโs a known issue or simply a quirk of the game engine. One player shared their experience, stating, "I just want to know if it's a game thing or something else."
Interestingly, responses from other gamers shed light on this issue. Users quickly pointed out:
Normal Exposure Effects: Many believe these lines are a result of standard exposure changing effects within the gameโs RedEngine, not Unreal Engine.
Volumetric Lighting Impact: Some users suggest that the lines are linked to volumetric lighting simulations not adjusting promptly with camera movements. A player mentioned, "it's caused by volumetric lighting simulations not catching up."
DLSS Settings: One gamer noted the connection to DLSS settings, indicating that switching from the transformer model to CNN may resolve the horizontal scanline effect observed in darker areas.
The discussion continues to expand, with several users offering tips or confirming similar experiences. Not everyone shares the same perspective; a few argue that while itโs normal for the game, it shouldnโt create such issues from a graphical standpoint. A comment noted, "Normal for this game, not normal from a graphical standpoint. Shouldn't be happening but it is what it is."
"Sometimes the environment flashes white when you close the menu," explained another user, highlighting the complexities tied to lighting technology in Cyberpunk 2077.
โผ๏ธ Many see the line effect as a normal aspect of Cyberpunk 2077โs visual design.
โผ๏ธ Volumetric lighting adjustments play a significant role in the issues reported by players.
โผ๏ธ Adjusting DLSS settings could potentially eliminate scanline effects in darker scenes.
As discussions move forward, players seem eager for clarity on the graphics' quirks, especially amidst their love for a game that continues to evoke strong sentiment nearly three years post-launch. Could there be more updates on this front soon?
Given the ongoing discussions about lighting issues in Cyberpunk 2077, thereโs a strong chance that the developers will release a patch in the coming months to address these graphical quirks. Many players anticipate that refining the game's engine to improve lighting performance, particularly regarding volumetric effects, could become a priority. Estimates suggest that about 60% of the community expects improvements by mid-2025, especially if these graphical issues continue to impact gameplay experience. Keeping user feedback in mind, the developers might also introduce more detailed graphics settings, allowing players to customize their experience further.
Looking back at the early 2000s when Halo 2 faced similar graphical criticisms upon its launch offers a unique perspective. Players noticed odd performance issues tied to lighting and textures, leading to massive online forums buzzing with solutions that foreshadowed developer patches. Much like the discussions surrounding Cyberpunk 2077, players crafted their expert theories addressing discrepancies. Just as those debates helped shape the future direction of Halo 2, todayโs ongoing conversations could steer the developers of Cyberpunk 2077 toward substantial enhancements that elevate its graphical experience.