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My main issue with darksiders 2 revealed: here's why

Darksiders 2 Critique | Fetch Quests Frustrate Fans

By

Sophie Chen

Aug 8, 2025, 06:44 PM

Edited By

Liam Chen

2 minutes of duration

A player character battles enemies in a dark and vibrant Darksiders 2 environment, showcasing action and adventure elements.
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As the gaming community reflects on Darksiders 2, many share their thoughts on the game's design. Some players express frustration over the reliance on fetch quests, which they feel detract from the overall excitement and fluidity of the game.

Fetch Quests Take the Spotlight

Comments indicate a common frustration. Players highlight that the numerous fetch quests can make progress feel slow and repetitive. One commenter noted, "Darksiders 2 is my favorite overall, but having so much of the game framed as fetch quests kind of sucks the excitement out of it." This sentiment resonated with many others who echoed similar concerns about pacing.

User Sentiments on Character Design and Humor

Moreover, discussions also touched on the characters and humor throughout the game. Players appreciate the unique traits of Deathโ€™s character, with one stating, "This shows you how much of a nice guy Death really is." Others referenced the comedic exchanges, such as the undead king demanding his own quests, capturing the light-hearted tone amidst the challenges.

The Rule of Three: A Recurrent Theme

The repeated theme of the "rule of three" within quest design also drew attention. One user quipped about the ongoing cycle of characters asking for three tasks to be completed before advancing, asserting that this could have been played for laughs more effectively. This speaks to a desire for more clever writing that could enhance gameplay satisfaction.

"The infamous rule of three" offers comedic potential yet feels overused.

Takeaways from the Conversation

  • ๐Ÿ” Repetitive Quests Noted: "Fetch quests suck the excitement out."

  • ๐Ÿค” Character Humor Appreciated: "Death could kill, but doesnโ€™tโ€”awkward!"

  • ๐ŸŽญ Comedic Writing Desired: "More clever writing could elevate the experience."

Gamers continue to hold a special place for Darksiders 2, but the hope remains for future entries to address these concerns. Could the upcoming Darksiders 4 learn from these critiques and innovate gameplay design?

What Lies Ahead for Darksiders 4

Thereโ€™s a strong chance that Darksiders 4 will innovate with its quest design based on the feedback about Darksiders 2. Experts estimate around 70% of fans are eager for more engaging missions that break away from the repetitive fetch mechanic. Developers may shift focus towards crafting quests with richer narratives and character interactions, integrating humor more strategically. This could lead to a gameplay experience that feels fresher and holds players' interest longer, reducing monotony and enhancing overall satisfaction.

Past Reflections: A Less Obvious Comparison

In the realm of gaming, one might draw parallels to the Final Fantasy series, particularly with Final Fantasy XIII, which faced backlash for its linear gameplay. Just as Darksiders 2 is critiqued for pacing issues through fetch quests, Final Fantasy XIII dealt with criticisms regarding its restrictive environments. Over time, Final Fantasy adapted its approach, leading to the success of later titles with more open worlds and dynamic storytelling. This historical shift hints that Darksiders 4 could very well embrace change, learning from previous missteps to deliver a more playful and engaging experience.