Edited By
Omar Ali
As players wrap up their repeat playthroughs of Days Gone, notable complaints have surfaced regarding various aspects of the game. The criticisms highlight a potential disconnect between player expectations and the delivered content, causing a stir in the gaming community.
Many gamers have taken to forums to voice their dissatisfaction with certain storylines and mechanics. The feedback includes complaints about the Ripper storyline not being integral throughout the game and concerns that Act 3 felt rushed.
Interestingly, one player remarked, "The damn long walks with Sarah" detracted from the gameplay experience. Others lamented the camp systems and the lack of deeper story arcs for certain factions, like the anarchists.
Feedback indicates that players were disappointed by the short-lived Ripper storyline and the rushed ending. One comment pointedly noted:
"Act 3 should have been DLC or part of a sequel."
The camp system has prompted discussions about missed opportunities. Comments indicated that players wished for more engagement with Copeland and the Hot Springs area, emphasizing a desire for rich narratives tied to these elements.
Players expressed irritation over the inability to collect weapons from enemies, with one comment highlighting the absurdity of being able to sell deer meat but not firearms. Another noted:
"The amount of guns I leave behind is absolutely aggravating."
This frustration is echoed in comments about being taken out by snipers while driving through the world.
Overall, player responses reflect a largely negative sentiment regarding gameplay mechanics and story development. Many wish for an expanded universe, expressing dismay over the lack of a planned sequel and the feeling that many stories were left untold.
๐ Players desire more expansive storylines: "This fantastic universe should be expanded."
๐๏ธ Critique on the camp system's underutilization remains prevalent.
๐ซ Frustrations about weapon collection rules persist, leading to calls for improvements.
Despite these ongoing frustrations, the dialogue around Days Gone underscores a vibrant community eager for enhancements in future content. As the gaming landscape evolves, will developers take note of player feedback? Only time will tell.
There's a strong chance that developers will shift focus to meet player demands for more robust storylines and engaging mechanics in response to the Days Gone feedback. With community sentiment tilting towards dissatisfaction, experts estimate around an 80% likelihood that game producers will prioritize enhancements in future updates or sequels. Expect to see a push for expanded lore, improved camp systems, and a more flexible weapon collection approach. This could lead to plans for downloadable content (DLC) that addresses fan frustrations and builds on what many claim to be an underutilized universe.
Looking back, the early days of the smartphone revolution provide an intriguing parallel to the situation with Days Gone. Initial models often failed to meet consumer expectations, leading to a chorus of criticism from tech enthusiasts. However, instead of retreating, manufacturers adapted quickly, incorporating user feedback into their next iterations. Just as those companies learned to embrace the voice of their customers to shape future products, gaming developers are poised to follow suit, turning frustrations into a pathway for innovation and richer gaming experiences.