Edited By
Nicolas Dubois

An intriguing development in the gaming community has emerged as players voice concerns about pacing in Death Stranding 2. One player reported reaching 70% story completion in just 20 hours, igniting discussions around game pacing and exploration.
This player claims to have taken their time, engaging with cutscenes, traversing the game world thoughtfully, and completing side deliveries. Yet, many in the community are questioning whether such rapid progress is common or indicative of a wider issue within the gameโs design.
Several commenters pointed out three prominent themes:
Concerns About Rushing: Some argue that 20 hours for 70% completion indicates prioritization of the story over exploration. One commenter asserted, "Thereโs absolutely no way you didnโt rush it."
Variety in Play Styles: Different experiences were shared, with one user noting they spent over 90 hours before completing the game, highlighting the disparity in play styles.
Potential Bugs in Progress Tracking: Several players suggested that the progress tracker might be inaccurate, as another user remarked about inconsistencies in other games, remarking, "For example, I have 4hrs logged for another game and it says Iโve done 42% of the main missions."
The sentiment around this fast completion varies, but negativity is prevalent. Players emphasize that rushing through a game like this detracts from its explore-and-engage design. Comments like, "This game WAS NOT AT ALL MEANT FOR RUSHING!" illustrate frustrations with gamers feeling pressured to complete it quickly.
"Play the game exactly how you want. You spent your own money and time on it." - A supportive voice from the community.
โณ Rapid Completion: 70% in 20 hours is a concern for many players.
โฝ Diverse Playing Styles: Some gamers take significantly longer to finish, citing thorough exploration.
โป Possible Tracker Bugs: Users suspect inaccuracies in game completion trackers affect perceptions.
Death Stranding 2 is designed for exploration, but as these players reveal, the experiences can vary wildly. As discussions continue, the gaming community will be keeping a close eye on player feedback and developer responses.
Moving forward, itโs likely that developers will carefully analyze player feedback regarding completion times in Death Stranding 2. Expect a stronger emphasis on improving pacing mechanics in future updates. There's a strong chance that popular forums will see a surge in players discussing how their personal experiences contrast with speed-run trends, which could influence developer decisions. As discussions unfold, experts estimate around a 60% probability that the gaming community will see more transparency from developers regarding game length and pacing in upcoming titles, pushing for a design that emphasizes balance between exploration and story engagement.
Consider the world of gourmet dining, where chefs craft multi-course meals aimed at savoring flavors rather than rushing through them. Much like players navigating the vast landscapes of Death Stranding 2, diners often debate whether they should take their time to enjoy each dish or rush through the experience. Similar to the reactions among gamers, some food critics argue that a quicker dining pace detracts from the artistry and depth of each bite. This parallel highlights how both gaming and dining share a common threadโexperiences should prioritize quality over speed for lasting satisfaction.