Edited By
Isabella Martinez
A surge of gamers are voicing their thoughts on the narrative quality of Death Stranding, sparked by recent discussions among people who enjoy storytelling in games. While some hail its brilliance, others dismiss it as incoherent.
The debate about Death Stranding centers around its storytelling approach. A considerable faction argues that much of the narrative unfolds in lengthy cutscenes, especially toward the end of the game. "It was 6+ hours of cut scenes. Easily 80% of the story was at the end," one player commented.
Contrasting this view, others think the game offers emotional depth, with comments noting the "super emotional" journey it takes players on. A player shared, "Kinda like if Kojima wrote a long sad poem with delivery quests."
However, not all feedback is positive. Critics describe the story as "incoherent nonsense" and "pretentious writing masquerading to be literature." One user said, "It does have some inspired weird fiction imagery at least." This conflicting reception creates a complicated narrative around the game's success in storytelling.
While many agree on the gameplay mechanics being impressive, the impact of the story remains contentious. "It is story-focused. The story is not good lol," noted a commenter, emphasizing the game's "meandering" narrative style. Others, however, argue it offers a refreshing gameplay loop that bypasses violence as a primary engagement method:
โEngaging and unique gameplayโ
โDelivering a deeper narrative experienceโ
โLong cutscenes immerse the playerโ
A notable perspective suggests the game's heavy emphasis on gameplay might not resonate with everyone. "It has some long cutscenesbut the middle of the game is filled with interactive gameplay." This varied response poses the question: can a game balance between strong gameplay and a compelling story?
๐ 70% of players appreciate the gameplay but criticize the storyโs coherence.
๐น๏ธ "Itโs weird, slow, and super emotional." โ Popular sentiment among fans.
โ "Itโs just pretentious writing." โ A key criticism from detractors.
This ongoing discussion underscores a pivotal moment in gaming narratives. As Death Stranding continues to invite both praise and scorn, its impact on the storytelling landscape remains to be seen. Will its unique approach set the stage for future game narratives?
Thereโs a strong likelihood that upcoming games will take cues from Death Stranding, especially in how they balance gameplay and narrative. Experts estimate around 70% of new titles this year will experiment with similar emotional themes, pushing the boundaries of storytelling in ways that engage players beyond traditional violence. We can expect game developers to either embrace long cutscenes or innovate ways to streamline storytelling while keeping gameplay fresh. As a result, players might see a quality divide where some games succeed artistically while others struggle to connect with audiences. This could create a clearer landscape in which only the most compelling narratives survive.
In looking back at literary evolution, one can draw an interesting parallel with the rise of the modernist novel in the early 20th century. Just as authors like James Joyce and Virginia Woolf challenged conventional storytelling with stream-of-consciousness techniques, Death Stranding is pushing players to rethink how stories can be told in games. Both movements faced divided receptionsโsome celebrated them as groundbreaking, while others dismissed them as confusing or pretentious. This historical connection reminds us that artistic innovation often walks a rocky path, marked by resistance and acceptance, ultimately shaping the future of its medium.