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Debating the 3 million target: too much or just right?

Is 3 Million Really a Fair Target? | Players Find New Insights

By

Diego Rivera

Feb 6, 2026, 01:22 PM

Edited By

Clara Evers

Updated

Feb 6, 2026, 06:46 PM

2 minutes of duration

A group of people engaged in a discussion about the 3 million target, some looking concerned while others appear confident, with charts and notes on a table nearby.
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A spirited discussion is erupting among players over the new 3 million milestone set for expeditions. With significant mixed feedback, some believe the target is achievable while others feel it's set too high.

A Look at the Ongoing Debate

While some players argue that 3 million is an unreasonable target, others have provided insights that shift the conversation. One noted, "3m includes stash value and saved space bucks," indicating that players should evaluate their total resources more holistically. Meanwhile, others mention they have already accumulated over 3 million coins, highlighting different levels of player engagement.

Diverse Views

Here are some prominent themes emerging from the latest comments:

  • Effort vs. Reward: Several players argue that accumulating 3 million should be straightforward if enough time is dedicated to gameplay. One player remarked, "Two hours a day isnโ€™t too much to ask; if youโ€™re playing only once a week, you shouldnโ€™t expect to keep up!"

  • Skill Gaps: Some newer players or those less active voiced concerns about meeting the milestone. As one user pointed out, "It is too much because it keeps players wanting to reset from enjoying their stuff before starting fresh."

  • Resource Strategies: Others emphasized that efficient strategies could make reaching the target more manageable. As one player explained, "I made 6 million once the 5 million bar was announced" citing methods that help maximize resource gathering.

Current Sentiment

Generally, players with more experience consider the target reasonable, while newer or more casual players feel overwhelmed. Interestingly, one user argued, "If you started early, you wouldnโ€™t be complaining"โ€”suggesting that preparation is key.

Key Observations

  • โœจ Monetary Value Focus: Players believe the 3 million target incorporates overall resource value, adding clarity to the bar.

  • ๐Ÿ•’ Time Investment Varied: Regular players express confidence in achieving the milestone, contrasting with more casual gamers who feel less prepared.

  • ๐Ÿ“ˆ Future Adjustments Likely: Discussions point to developers possibly introducing intermediate milestones, catering to players with different play styles in the future.

Through this vigorous dialogue, it's clear that resource management and engagement play a critical role in shaping player experiences and expectations.