As anticipation heightens for the undercity of Dermak in Soulframe, fresh details from forums reveal new dimensions to what players can expect. While many gear up to dive into this interactive world, discussions have uncovered additional lore and gameplay aspects that have fans buzzing.
Comments have surfaced, highlighting that only surface locations contain motes, showcasing a crucial limitation in the game's design. One user pointed out, "Unfortunately no only surface locations have motes." This snippet indicates that aspects of gameplay might not extend deep into the undercity, raising questions about the design's intent.
Another participant eagerly criticized the article's omission of specific visuals, stating, "It's criminal that you didn't include screenshots of the tile with the bronze mirrors. Without a doubt one of the coolest rooms in the game." This feedback emphasizes the community's strong desire for more visual content to accompany written lore.
A query emerged regarding the reasons behind building a city underground, with one user asking, "My question is, what was the cause for them to build underground?" This reflects a deeper curiosity among players, who are not only engaged with gameplay but also eager to understand the lore behind the environment.
Clarifications on Mechanics: Players seek understanding of gameplay features, particularly surrounding gameplay limitations and environmental elements.
Desire for Visual Content: Community members express strong preferences for graphics to accompany lore discussions.
Engagement with Lore: Users show a thirst for deeper backstory, wanting context for the design choices concerning the underground city.
๐ Only surface areas include motes, indicating potential gameplay constraints.
๐ธ Calls for visuals highlight community desire for stunning graphics.
๐ฌ Curiosity about underground origins suggests players are digging into backstory.
The chatter surrounding Dermak's Undercity not only showcases a keen interest in the gameplay but also illustrates a community committed to exploring its complexities. Are the developers listening? Players certainly hope for answers soon.