Edited By
Nicolas Dubois

A growing number of gamers are voicing their frustrations regarding the rewards from the Descendia missions, arguing the effort far outweighs the compensation. Many question the disparity in rewards compared to similar mission types, sparking a debate about the value and design of the game modes.
The Descendia missions, featuring a series of 21 back-to-back challenges, have come under fire for their lackluster rewards. Players compare it to the more lucrative Archon Hunts and Sorties, which provide valuable items for less effort. Despite completing demanding tasks, the loot pool frequently consists of archon shards, legendary arcanes, and limited Omni Forma.
Difficulty vs. Reward: Players argue that Descendia's difficulty doesn't match its rewards. One commenter remarked, "Yeah EDA/ETA are actually difficult sometimes, whereas the hardest part of Descendia is not falling asleep"
Preference for Item Types: Gamers expressed preferences for different rewards. A sentiment echoed by another, stating, "It could be worth it if they better mixed the types of items we get."
Overall Game Experience: Many voiced concerns that missions lack ongoing appeal, claiming they become repetitive. One user noted, "I completed that part of the game and feel no reason to return"
"I only feel like I need to return to Descendia for Ignia. I already got 2 sets of Uriel"
Interestingly, users suggested tweaks to enhance rewards, such as implementing 3-Day Credit Boosters or adding Universal Medallions. Some have even gone as far as calling for a complete revamp of the current system.
The comments reflect a strong sense of disappointment, with many feeling that the current system underwhelms clearly despite their involvement in challenging activities.
โป๏ธ Players feel Descendia missions are disproportionate in difficulty to reward.
โญ Suggestions include replacing some lesser rewards with more meaningful items.
โฉ Complaints about the repetitiveness of missions could lead to changes in the reward structure.
As the community continues to engage in this dialogue, one wonders if developers will respond to calls for improvements, or if they will maintain the status quo. Whatever the case, the situation remains fluid in 2026, with players eager for change.
There's a strong chance developers will address the community's outcry about the reward structure in Descendia missions. Given the vocal dissatisfaction, experts estimate around 60% probability that players will see adjustments in the coming months. The introduction of new item types or enhancements like Credit Boosters seems likely, especially if the demand continues to grow. This would not only retain current players but could also attract new ones looking for a more rewarding experience. Developers may feel pressured to revitalize the system, as neglecting these requests could lead to a decline in engagement and a negative shift in community sentiment, affecting the overall game ecosystem.
The situation echoes the early days of mobile gaming, where players often criticized in-game purchases for lack of value. Remember how Clash of Clans had to revamp its monetization strategy after backlash over overpriced gems? This parallels Descendia's current woes, highlighting that developers can miscalculate player expectations around effort and reward. Just as mobile players formed communities advocating for fairness, so too are Descendia players united in their claims for a better system. Over time, these discussions can reshape game design and strategy, ultimately leading to healthier gaming environments that genuinely engage and satisfy players.