Edited By
Clara Evers
A recent forum discussion ignited after a player shared their emotional first playthrough of Detroit: Become Human, highlighting the ending where Markus resorts to violence by blowing up Detroit. The reactions from fellow gamers reveal a mix of praise and criticism surrounding this choice, reflecting broader themes in the game.
In their first run, the player felt overwhelmed by the game's narrative, sharing, "this game made me cry so much". In this ending, Markus takes a drastic route, resulting in a devastating incident that fuels debate among fans. Yet, despite the intense conclusion, the player managed to keep the main characters alive, including Connor, Hank, Kara, and Alice, as they escape to Canada.
Comments from the community reveal different perspectives:
One user noted, "Blowing up Detroit is probably the worst way to win the revolution, but the rest seems mostly good."
Another remarked, "It isn't a bad ending, but blowing up Jericho isn't a good outcome either."
A third commented, "Almost had the same ending in my first playthrough; it's fine."
These remarks indicate a clear divide in player sentiment, with some praising the successful escape of the main characters while others criticize the violent conclusion.
๐ Many see Markus's decision as a poor path to freedom.
๐ Survival of key characters adds a silver lining to the ending.
๐ฎ Strong emotional responses are a hallmark of the gaming experience.
"This game made me cry so much" - Player reaction
As Detroit: Become Human continues to engage players, the varied interpretations of its endings lay bare the complexities of choice and consequence in narratives. In a world where moral dilemmas unfold at every turn, one has to ask: How do choices in gaming reflect our real-life values?
With the conversation evolving, gamers are encouraged to share their thoughts and experiences on these endings as the community seeks to explore every possible outcome.
Thereโs a strong chance that discussions around Detroit: Become Human will spark renewed interest as players return for second playthroughs. As they explore alternative choices, reactions could shift, with some expecting more backlash against Markus's violent decision. Experts estimate around 60% of players may focus on exploring non-violent outcomes, given the community's mixed feelings. Continued engagement could lead to fan-driven content, such as videos or forums dissecting character arcs and moral principles, further shaping the gameโs legacy and keeping the conversation alive.
Reflecting on the theme of choices and their consequences, one might consider the Dancing Plague of 1518 in Strasbourg, where a sudden compulsion drove people to dance uncontrollably. Much like Markus's desperate actions, the chaotic response was fueled by a mix of societal pressures and personal turmoil. Both scenarios highlight how pressure can lead to extreme choicesโwhere emotional upheaval ignites actions that seem justifiable in context but attract criticism for their execution. These parallels serve as a reminder of the often complex offshoots of decision-making in any narrative, be it in gaming or history.