Edited By
Carlos Gomez

In a bold move, a new game, Stupid Never Dies, has stirred conversation by opting not to chase photorealistic graphics typically associated with big-budget titles. Produced by the team behind Devil May Cry and Dragonโs Dogma, this decision has sparked both criticism and support within the gaming community.
The game's developers have chosen Unreal Engine for its versatility, arguing against the trend of photorealism. One commenter noted, "Honestly refreshing to see devs not chasing photorealism for once," emphasizing a desire for creative freedom in graphic style.
However, some gamers slammed the choice of engine. Critics raised concerns over Unreal Engine's bloated nature: "If it wasnโt going for photorealism, why use bloated-ass UE?" This reflects a wider skepticism about the engine's capabilities, with users questioning if it can deliver the desired artistic vision without compromising performance.
Comments reflect a divide in sentiment regarding the gameโs aesthetic direction. While some individuals appreciate the departure from realism, others feel โstuckโ with its odd blend of styles. One user stated, "Gameplay looked really solid despite not vibing with the Warm Bodies + Gaia Online aesthetic." This mix of excitement and hesitance showcases varied expectations for the game.
Interestingly, many developers chimed in on the debate, highlighting that the graphics engine's "bloated" reputation depends heavily on how well it is utilized. A game dev stated, "Game dev here thatโs worked with four proprietary game engines. You are very, very correct."
The discussion surrounding Stupid Never Dies raises questions about the industry's direction, particularly on graphic realism vs. artistic style. As more developers prioritize unique aesthetics over trends, could this signal a significant shift in how future titles are produced? As one user put it, โIt doesnโt look like itโs chasing trends and is instead doing its own thing.โ
Despite the mix of opinions, one thing is clear: this title is generating buzz. The choices made now could pave the way for innovative graphic styles in upcoming games.
๐น๏ธ Developers aim to avoid photorealism, focusing on unique aesthetics.
๐ Unreal Engine sparks mixed reactions regarding its effectiveness.
๐ The game is one of the standout moments from TGA 2025.
Thereโs a strong chance that Stupid Never Dies could influence other developers to embrace less conventional graphic styles. With the growing pushback against photorealism, many are likely to experiment with their own visual directions. Experts estimate around 60-70% of titles in development over the next few years may trend towards unique artistic expression rather than traditional realism. If these developers can successfully showcase the value of creativity over visual fidelity, we might see a renaissance of innovative graphics in the gaming industry.
Reflecting on the Stupid Never Dies scenario, one might consider the evolution of art movements like Impressionism in the late 19th century. Critics of the time slammed artists for abandoning realistic representation in favor of more abstract expressions. Just as that movement reclaimed creative territory, the gaming industry may find itself at a similar crossroads today. This artistic shift highlights a timeless truth: breaking away from trends can lead to groundbreaking new forms of expression, even when faced with resistance.