Edited By
Isabella Martinez

In recent discussions on user boards, players are asking about the key differences among various specter types in gaming, particularly Vapor, Phase, Force, and Cosmic. The conversations reveal confusion around stats, crafting requirements, and combat efficiency, as players seek clarity on which is the best to deploy across missions.
Players have established that while all specters share the same AI, their levels and crafting efficiencies vary significantly. Cosmic specters, for instance, reportedly spawn with +10 levels, which some users claim provides minimal advantage:
"Honestly, I canโt recall the specifics beyond Cosmic spawns with +10 levels. Notably, this bonus has no meaningful value."
Other players suggest that the lower-tier Vapor specters are more efficient when it comes to crafting:
"Vapor specters are significantly more efficient to craft."
The level scaling of specters also plays a crucial role in their effectiveness. Some community members argue that using Vapor specters is sufficient against enemies, essentially making higher-tier variants redundant:
"They scale with enemy level, soyou can just use the cheapest vapor specters."
"The about 15 more level a cosmic specter would have wonโt really make a difference."
This practicality leads to frustration over the limited loadout options, where players must choose one specter type per loadout. If players aim to summon a different specter like Dante or Wisp, they must switch, indicating a tactical limitation:
"You have to use a phase specter if you want to summon a wisp/nidus/citrine instead."
As players weigh the benefits of each specter type, several points emerge:
๐น The redundancy of higher-tier specters raises questions about gameplay relevance.
๐ธ Players appreciate the crafting efficiency of Vapor specters.
โ ๏ธ The limitations of loadouts frustrate those wanting versatility.
โ Cosmic specters spawn with +10 levels, but effectiveness is debated.
โ๏ธ Vapor specters offer better crafting efficiency for missions.
๐ซ Loadouts limit tactical flexibility in the game.
As the debate continues, players seek clarity on the best options available for different scenarios. As game developers release updates, will they rethink the mechanics behind these specters? Only time will tell, but community voices are likely to remain influential in shaping future mechanics.