A growing chorus of players reflects on their frustrations with the 2014 release of Lords of the Fallen. As reviews pour in, many express discontent over slow combat, poor level design, and misleading NPC choices.
Despite the disappointing elements, Lords of the Fallen has sparked discussions about expectations in the soulslike genre. One player summed it up: "This game straight up sucks!" after struggling through just four bosses. This sentiment is echoed by others who criticized the catacombs as the worst level design encountered.
Combat mechanics have drawn sharp criticism as well. Described by some as "slow, floaty, and clunky," players noted that the controls often felt tedious. An enemy frequently cited in complaints is a shielded opponent, making maneuvering behind him nearly impossible. Gamers remarked, "It is literally coded to be impossible to roll or maneuver behind him." Others found it frustrating that trading health with powerful foes became the only option.
An interesting discovery emerged through user discussionsโNPC quest choices offer no real consequences. One player highlighted a video analysis that pointed out, "The crazy thing he highlighted was how the NPC quest โdecisionsโ are complete illusions." Players noted they felt misled, calling it a waste of time.
Gamers continue to express disappointment regarding the limited save system tied to bonfires. One noted, โIf you want to exit, youโve got to find another one first,โ showcasing how inconvenient this setup can be.
While many players share negative sentiments about Lords of the Fallen, some show optimism for future titles in the series. Comments noted that the development team has significantly improved, with one user saying, "The new game is basically a very fun game; it became a decent soulslike." Despite the frustrations, players are keen to see what comes next.
โ๏ธ Combat is slow and often unfulfilling.
๐ด NPC choices are perceived as misleading and ineffective.
๐ก๏ธ Limited save options frustrate gamer experience.
๐ Optimism exists for upcoming titles in the franchise.
While Lords of the Fallen (2014) attempted to carve its niche in the soulslike genre, execution faltered. Fans are left hoping that the sequel will overcome the shortcomings of this entry. With the conversation shifting towards future releases, it remains to be seen if developers can redeem themselves from early missteps.