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A frustrating perk that missed the mark completely

A growing coalition of players is voicing strong frustration about a new game perk that's underperforming. Community forums are flooded with complaints, especially regarding the perk's lock-on mechanics and its overall effectiveness during gameplay.

By

Marcus Huang

May 20, 2025, 03:51 AM

Updated

May 21, 2025, 02:53 PM

2 minutes of duration

Group of people discussing and sharing their opinions about a disappointing perk online
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Ongoing Critiques of Lock-On Mechanics

Users express disappointment over the perk's unreliable ability to target teammates at critical moments. One comment states, "You canโ€™t freaking lock on your team!" Another pointed out that the lock-on feature is less effective against allies compared to enemies.

Frustration also stems from allies blocking aiming attempts during crucial moments of gameplay. A comment emphasized, "Allies block my grasps on the enemies just as I'm about to get the elim." This precision issue continues to hinder tactical gameplay for many players.

Call for Changes and Features

Players suggest various improvements to enhance the perk's utility. Suggestions include integrating a healing component alongside the damage boost feature, with one commenter mentioning, "Instead of the dang they shouldโ€™ve put in the healing, so you could heal and damage boost your allies." Others propose implementing a lock-on system that includes allies, making the perk more versatile.

Interestingly, one player noted that the existing chain-linking feature only activates after using an orb and works within a limited radius, further complicating its feel in the game.

Comparing the Perk to Other Talents

This perk faces stiff competition against established abilities like the Mercy beam and Sombra's healing skill. Forum comments highlighted its shortcomings, with one noting, "This is overall a weaker Mercy beam as it does 30% amp," indicating that it doesn't hold up under comparison. The demand for improvements speaks to the player's desire for balance and effectiveness in gameplay.

"It's like the opposite of Sombra's healing hack."

This recurring sentiment showcases the need for immediate updates to make the new perk competitive with existing talents. Players seem eager for changes that would balance its performance while better aligning it with gameplay dynamics.

Player Sentiment Summary

  • โšก Players are upset about the inefficient lock-on feature that negatively impacts gameplay.

  • ๐Ÿ”ง Suggestions for integrating healing capabilities alongside damage boosts are prevalent.

  • ๐Ÿ”ฅ Low comparisons to established perks highlight current dissatisfaction and call for updates.

What's Next?

Gamers are actively voicing their frustrations and proposing solutions, potentially triggering developers to take action. With around a 70% likelihood of updates on lock-on mechanics being anticipated, the community remains hopeful for enhancements that could redefine this perkโ€™s role in the game.

A Reminder from Gaming History

This scenario reflects challenges faced by players during the launch of a popular shooter, wherein a highly anticipated but flawed feature led to widespread discontent. Eventually, developers acted on player feedback, resulting in significant gameplay improvements. A similar response could turn this new perk into an engaging feature worthy of its initial concept.