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The disappointment of no psvr2 aim controller launch

Frustration Grows | Gamers Disappointed Over No PSVR2 Aim Controller Launch

By

Fatima Khan

Aug 1, 2025, 01:54 AM

Edited By

Emma Collins

Updated

Aug 1, 2025, 03:30 AM

2 minutes of duration

A group of gamers express disappointment while checking their PSVR2 headset, highlighting the absence of the Aim Controller.
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As of July 31, 2025, excitement surrounding the PSVR2 takes a hit as gamers share their disappointment regarding the absence of the much-anticipated Aim Controller. Many express concerns about what this means for the future of VR titles on the platform.

Community Reactions: A Wave of Frustration

The discourse is packed with emotions. Players reminisced about the fun they had with the PSVR Aim Controller, stating it was a blast to use. Comments highlighted that this peripheral made titles like Doom 3: VR Edition and Arizona Sunshine unforgettable experiences.

"Itโ€™s a shame there werenโ€™t more VR games built around it," one player noted, underlining the missed potential.

Another expressed their loyalty to the past: "This and Doom 3 VR are plenty enough reason for me to keep my PSVR around." Players continue to push for better support, with one suggesting that an updated Aim Controller could have boosted games like Firewall Ultra, possibly creating a vibrant online community.

Indie Developers Make Their Mark

Amid complaints about Sony's lack of innovation, indie developers are stepping up. A trend has emerged as users acknowledge that "indie devs are gaining traction with their VR titles." This shift may signal a new era for VR gaming, distinct from corporate oversight.

Moreover, the availability of aftermarket accessories reflects the community's adaptability. "You can still buy a gun stock to adapt the VR controllers," one user pointed out. Players are finding ways to enhance their gaming experience without waiting for major brands to catch up.

Looking Back at Missed Chances

Discussions about nostalgia underscored regret over larger franchises skipping VR adaptations. Titles like House of the Dead and Time Crisis remain on gamers' wish lists. This raises a broader question: Are major developers neglecting profitable ventures by ignoring dedicated hardware?

"In modern times, we're losing out on a lot of games due to profit focus," lamented another commentator.

Key Points:

  • ๐Ÿ”ด Community Discontent: Gamers express dissatisfaction over Sony's peripheral support.

  • ๐Ÿ”ถ Indie Developments: Smaller studios are innovating in VR despite corporate stagnation.

  • ๐Ÿš€ Aftermarket Options: The increasing popularity of aftermarket products is reshaping VR gameplay strategies.

As the conversation evolves, will Sony finally respond to the community's demands for a dedicated Aim Controller? With indie successes on the rise, the pressure may mount for Sony to innovate. Time will reveal the future of VR experiences, and whether the industry will learn from its past shortcomings.