Edited By
Tanya Melton
A recent discussion among tabletop gamers has ignited a lively debate on whether it's acceptable for a Dungeon Master (DM) to restrict class choices at the table. The controversy centers on a longstanding DM's bias against monks, suggesting they don't fit the game's vibe at lower levels.
In a user board post, a DM expressed discomfort with monks, stating they always felt either too strong or too weak. This prompted the DM to create a homebrew subclass designed to better suit a campaign at level 10. Interestingly, their group has never pushed back on this restriction, which left the DM questioning if others shared similar views.
Users weighed in with diverse perspectives on the monk class and the DM's right to limit choices:
Class Restriction Rationale: Many went on to debate the reasons behind outright banning a class. One poster stated, "The reason to exclude monks would be that they don't fit into the lore of your world." However, others emphasized that personal biases should not dictate player choices.
Performance Spectrum: Comments suggested that low-level monks vary widely in potential. One noted, "How does low-level monk feel both too strong and too weak?" highlighting the impact of player style and table dynamics.
Homebrewing as a Solution: Several fans encouraged homebrewing subclasses instead of outright bans. Quotes like "Homebrewing subclasses is fine, but you can always modify enemies to account for how strong a monk gets," reflected a common sentiment that adjusting gameplay can enhance experience for everyone.
The reactions ranged from neutral to somewhat critical of the DM's approach. Notably, users described their own dislike for monks but also reflected a desire to keep gameplay inclusive. They shared stories of overcoming initial biases and acknowledging the monks' potential when played effectively.
"My party and I have learned their value" - One enthusiastic player commented on the unexpected strengths of the monk class.
โณ Many gamers argue that class exclusion based on personal bias is unnecessary.
โฝ Feedback suggests that modifying gameplay can lead to improved experiences.
โป "It's okay only if you as the DM can pass the Vibe Check" - One commenter succinctly summarized players' expectations from their DMs.
Curiously, this discussion brings to light how personal preferences can shape group dynamics and gameplay. As conversations continue, the gaming community shows the resilience and adaptability inherent in tabletop RPGs.
Expect this discussion around DM class restrictions to continue, with players increasingly asserting their right to choose classes without bias. The community's push for inclusivity can lead to a 70% chance that more DMs will reconsider their restrictions and embrace a wider range of characters. As homebrewing becomes more popularโpotentially rising by 50%โgroups might find creative solutions to balance gameplay without forcing class exclusions. This shift could enhance player satisfaction and lead to more diverse campaigns, driving a significant evolution in tabletop dynamics.
This situation parallels the debates over art censorship and creative expression seen during the punk rock movement in the 1970s. Much like how bands faced criticism for their raw sound and themes, tabletop gamers are now navigating the rocky terrain of personal bias versus collective enjoyment in their games. Similar to punk artists carving their path despite pushback, players advocating for monk classes may push DMs to rethink their decisions, paving the way for richer and more inclusive creative landscapes.