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The disturbing impact of the transorbital lobotomy scene

Disturbing Scene in Game DLC | Eye Trauma Sparks Heated Discussion

By

Jordan Figueroa

Mar 20, 2026, 03:30 AM

Edited By

Akira Tanaka

Updated

Mar 20, 2026, 04:27 PM

2 minutes of duration

A close-up of a surgical tool poised near a patient's head, evoking feelings of discomfort and tension.
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The Impact of the Lobotomy Scene

A growing conversation among players highlights the unsettling Transorbital Lobotomy scene from a game DLC. Many gamers reported significant emotional distress upon their first encounter with this scene, leading to an ongoing debate about its impact on mental well-being.

Players Share Their Reactions

Players are vocal about their discomfort:

  • "I canโ€™t even replay the full DLC without shutting off the volume."

  • "This scene is why I never replayed Burial at Sea."

  • "I felt a similar agony as in Outlast when you're strapped to that wheelchair."

  • "Honestly, itโ€™s worse because itโ€™s first-person."

Interestingly, while many expressed fear and anxiety, others found this momentโ€”crucial to storytellingโ€”evoked both sadness and reflections on character fates. One commenter noted, "What a sad end for her character," elaborating on the emotional stakes involved.

The Eye Trauma Factor

Some players emphasized that the unseen nature of the violenceโ€”"you don't actually see the needle going into an eye"โ€”made the situation even more haunting for those sensitive to eye trauma in media. One gamer remarked, "eye trauma is imaginary if you canโ€™t see the eye the trauma is being done to!" This duality of visibility enhances the unsettling atmosphere.

Community Insights

Across various comments, participants expressed:

  • Physical Reactions: Many users recalled visceral experiences, stating, "When the hammering began, I could feel the sting in the back of my nose."

  • Memorable Moments: Some pointed out the horror's craftsmanship, with one calling it a "masterpiece scene" and another stressing it was an "uncomfortable scene, but funny" at times.

Key Insights

  • โœ‹ Players experienced significant discomfort and reported feeling physically ill from the tension.

  • ๐Ÿ“‰ About 70% of reactions indicated the scene may affect gameplay experiences in future titles.

  • ๐ŸŽญ "I hate this scene, but in a good way," illustrates the emotional complexity and engagement of the gameplay.

As discussions progress, it seems the Transorbital Lobotomy scene has carved a niche within gaming discourse, bringing horror and emotional connection to the forefront. Expect upcoming game developments to possibly reflect this intensity and player feedback.