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Confessions of a dm: adjusting boss fights live

Boss Battles| DM Confessions| Balancing Gameplay on the Fly

By

Sofia Chang

Jan 28, 2026, 08:17 PM

Edited By

Dominic Crown

2 minutes of duration

A tabletop game master adjusting game stats during a boss battle with players engaged around the table
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A surge of discussions has erupted among gaming forums following a Dungeon Masterโ€™s candid admission about altering boss fights mid-game. Players are divided, questioning whether this practice enhances fun or undermines fairness in tabletop role-playing.

Adjustments Made on the Fly

A DM confessed to frequently modifying boss HP and abilities during encounters, citing balance issues that emerge in the heat of battle. The adjustments range from reducing health points and armor to introducing unexpected attack phases or abilities, all in pursuit of a more thrilling experience for players.

The DM stated, "Too much HP? I remove 50. Too little? I add 100." This hands-on approach aims to maintain an engaging challenge, preventing quick victories that might frustrate players.

Diverse Reactions from the Community

The practice of dynamically revising gameplay has sparked mixed reactions among players and DMs:

  • Supportive Views: Many assert that adjusting encounters can boost enjoyment. One player noted, "As long as it's fun for the players, I see no issue."

  • Critical Opinions: In contrast, others argue that this practice risks eroding trust between DMs and players. A concerned player shared, "If players discover adjustments, they might lose faith in the DMโ€™s fairness."

  • Balanced Perspectives: Some DMs advocate for a mix of planning and improvisation, arguing that perfect balance is nearly impossible. "Encounter balance doesnโ€™t end until the party gets the kill," remarked one seasoned DM.

"The beauty of a good boss fight is that it evolves as the game progresses," highlighted one commentator, reflecting a belief in the spontaneity of gameplay.

Key Observations

  • โš”๏ธ Many emphasize the importance of player trust; if undermined, it can disrupt future campaigns.

  • ๐Ÿ› ๏ธ Dynamic adjustments are seen by some as a useful tool in a DM's toolkit.

  • ๐ŸŽฒ Gamers encourage creativity and adaptability, endorsing a collaborative storytelling environment.

In summary, balancing fun and fairness in tabletop gaming remains a hot topic. The debate continues, illustrating that when it comes to D&D boss fights, every session offers unique opportunities and challenges.

Future Battlefields Ahead

Looking ahead, the role of Dungeon Masters may evolve as online communities continue to share insights and experiences. Experts estimate that about 60% of DMs might adopt similar flexible strategies, prioritizing player engagement over strict mechanics. This could lead to an increase in the variety of boss encounters as DMs draw inspiration from player feedback and performance. While some hold firm to traditional methods, the shift toward improvisation indicates a broader acceptance of dynamic storytelling in tabletop games. The outcome of this debate could redefine how campaigns are constructed, promoting more adaptive gameplay, with potentially greater collaboration between DMs and players.

A New Playbook from History

A curious parallel can be found in the world of sports, particularly during the early days of basketball. Coaches frequently adjusted plays mid-game based on the opposing team's performance and player dynamics, similar to how DMs alter encounters. This approach sparked debates about strategy saturation versus spontaneous creativity. The impact was felt on the culture of the game, shaping how future coaches approached their roles, emphasizing flexibility and player-led initiatives. Just as basketball evolved into a free-flowing sport, tabletop gaming has the potential to embrace these changes, fostering a collaborative atmosphere that can lead to memorable experiencesโ€”proving that sometimes, breaking the rules can lead to the most exciting outcomes.