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Tips for d ming a d&d table of 9 players effectively

DMs Face the Challenge of Managing Nine-Player Games | Tips, Conflicts, and Strategies

By

Leila Akhtar

Mar 8, 2026, 08:35 PM

2 minutes of duration

A large group of nine people gathered around a table, engaged in a Dungeons & Dragons session with dice and character sheets, illustrating the excitement of a game night.
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In a recent discussion among tabletop RPG enthusiasts, a newly appointed Dungeon Master (DM) sought advice on managing a game with nine players. Challenges with scheduling and combat engagement sparked a lively debate on the best approach for large groups.

The Reality of Large Player Groups

A post on a gaming forum highlighted the DM's excitement about starting a campaign but revealed concerns about engaging a larger group. The DM stated, "combat can be really boring with 9 players it takes forever", reflecting a common issue many face in crowded gaming environments.

Several commenters chimed in, emphasizing the difficulties of maintaining interest and engagement when gameplay only allows each player a fraction of the time for interaction. "Your 1-shot will go very slowly," warned one player, while another exclaimed, "nine is tough!"

Strategies for Large Parties

The main points of contention centered around several strategies:

  • Splitting the Group: One prominent suggestion was to divide the players into two groups. Commenters argue this creates a more manageable experience and keeps engagement high.

  • Combat Management: Tips like fast-paced narration and combining player initiatives were offered. One user suggested, "Avoid combat at all costs" during short sessions, echoing the sentiment that combat can drag down the pacing.

  • Flexible Scheduling: Multiple commenters encouraged a rotating ensemble method where players could sign up for different nights, reducing the frustrations of coordinating nine schedules.

Mixed Reactions and Culmination

Sentiment from the comments varied, generally leaning toward the view that managing such a large group is impractical for new DMs. One user humorously remarked, "You might as well not waste everyoneโ€™s time," referring to the inherent difficulties.

Key Insights:

  • ๐Ÿ”ฝ Nine players is often considered too many for one DM.

  • ๐Ÿ’ฌ "Combat with that many PCs will take forever."

  • ๐Ÿ•‘ Short sessions = less time for each player.

While some noted the challenge, others expressed hope that innovative approaches could lead to rewarding gameplay experiences. How do you keep engagement alive when numbers stack against you?

What Lies Ahead for DMs

Experts estimate thereโ€™s a strong chance that more DMs will explore innovative methods to accommodate large groups in tabletop games. As new tools and platforms for remote gaming emerge, solutions like virtual tables and asynchronous play could see a significant uptick. Additionally, the gaming community is likely to produce more resources aimed at optimizing gameplay flow in large groups. Strategies that promote player interaction and streamline combat may become popular, as many in the forums are already advocating for methods that prioritize engagement over traditional play. The creativity surrounding this challenge may even spark new game styles tailored specifically for larger parties.

Unlikely Echoes from History

This scenario reflects a fascinating parallel to the shift in music during the 1960s, when rock bands began breaking apart to form smaller ensembles, leading to the rise of solo careers and duos. Just as massive bands struggled with balancing individual creativity and cohesion, DMs today may find managing many players a similar burden. As musicians adapted by evolving into smaller formats for better expression, a similar trend in tabletop RPGs might reveal itself as DMs seek to enhance engagement by splitting larger groups into more manageable sessions, thereby ensuring every player has a chance to shine.