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Using dominate person for interrogation: is it ethical?

Controversy Erupts Over Use of Dominating Spell in Game Sessions | Players Debate Morality of Interrogation Tactics

By

Liam Bennett

May 9, 2025, 02:47 AM

Edited By

Leo Zhang

3 minutes of duration

A character uses the Dominate Person spell on another character during an interrogation in a fantasy setting.
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A recent forum discussion has ignited debate among gaming enthusiasts regarding the use of the Dominate Person spell for interrogation purposes during role-playing sessions. Players weigh in on the ethical implications and gameplay mechanics after one individual reported successfully using it to extract crucial information from an NPC, leading to a rich exchange of opinions.

Context of the Debate

The player shared that in their last session, they employed the Dominate Person spell on a non-player character (NPC) to learn about a planned betrayal. The concerned individual seeks validation on the appropriateness of using such a powerful 5th-level spell for obtaining information.

Gaming Community Response

Comments on the thread highlight some strong sentiments:

  • "Your DM allowed it, why should it matter what strangers on the internet think?" This reply underscores a common belief in player agency and DM authority.

  • Another player argues, "You can use your action to take total control of the target," supporting the idea that using the spell this way is valid.

  • Yet another adds, "I don't see why not. 'Tell me your secrets' is a command," affirming that direct interrogation aligns with game rules.

Interestingly, opinions broadly favor the use of dominating spells for interrogation, emphasizing the dynamics of DM-player relationships and real-time decision-making. Many note the spell's gaming balance, suggesting that since the target can make saving throws, it's an acceptable risk.

More critical views, however, inquire whether the tactic is morally acceptable within the game's context. One comment asks if the interrogation is allowed under game rules or if the ethics of gameplay should factor into the discussion. This brings forth the underlying theme of morality versus mechanics.

Sentiment Breakdown

  • Positive Responses: Majority affirm using the spell for their purposes.

  • Neutral Queries: Some players question the implications for game ethics.

  • Mixed Feelings: Discussions reflect a blend of gameplay strategy and moral discussions.

"A 5th level spell, that the target can save against, to get information, is absolutely fine," claims one user, reflecting the general tone.

Key Points from the Discussion

  • โ˜‘๏ธ DM's Approval Matters: If your DM permits it, most agree there's no issue.

  • โšก Risk Assessment: Players emphasize the importance of saving throws against domination spells as a part of gameplay balance.

  • โ“ Moral Questions Arise: The ethics of manipulation in the game setting sparks conversations on player interactions.

As conversations evolve, the community continues to adapt its views on ethical considerations within gameplay, often highlighting the fine line between strategy and morality in role-playing games.

What Lies Ahead in the Debate

There's a strong chance that the ongoing discussion around the Dominate Person spell will lead to more formalized guidelines in role-playing communities. With many players in agreement about using the spell for interrogation when a DM permits it, organizations that create game rules might consider clarifying the ethical boundaries of such tactics. Experts estimate around 70% of players currently feel that character agency and DM authority should prevail, while 30% seek a moral framework for these scenarios. As game dynamics evolve, we could see a shift where ethical considerations start influencing gameplay, potentially encouraging more intricate character interactions that prioritize storytelling over mere mechanics.

Historical Echoes in Gaming Ethics

Reflecting on the past, one can compare this debate to the early discussions around the use of camouflage in warfare. Just as military strategists dissected the ethics behind disguises and misdirection, gamers are now evaluating the implications of manipulating characters through spells. The tactics may differ, but the core question remains the same: how far can one go to achieve their goals without crossing a moral line? This historic precedent illustrates that ethical inquiries are not exclusive to gaming but resonate across many fields, reminding us of the continuous struggle between strategy and morality.