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Doom: the dark ages lacks glory kills that define series

Gamers Disagree over Lack of Glory Kills in Doom: The Dark Ages | Community Weighs In

By

Sophie Chen

Mar 25, 2026, 10:15 AM

Edited By

Alex

3 minutes of duration

A fierce battle scene in Doom: The Dark Ages, showcasing the absence of glory kills with a character fighting against enemies.
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A recent discussion among players reveals strong feelings about the absence of glory kills in Doom: The Dark Ages. While many appreciate the title, some argue it loses the unique flair that defined modern Doom games. The comments flood in, amplifying a noticeable divide on this topic.

Exploring the Controversy

In 2026, players are weighing the impact of not having glory kills, which allow the Slayer to execute demons in over-the-top ways. Critics of the game feel this feature is essential to capturing the fast-paced essence of the Doom series since 2016. One player commented, "I donโ€™t wanna get political here, but glory kills make me feel like Doom Guy. Thatโ€™s all."

Interestingly, some users argue that the removal was necessary due to gameplay mechanics. One player mentioned, "Doesnโ€™t fit the mechanics/flow of combat of TDA thatโ€™s why they cut it." Others suggest that a toggle option for glory kills might satisfy both sides.

Mixed Feelings on Gameplay

The community's sentiments split between nostalgia for glory kills and appreciation for the game's new direction.

  • Glory Kills Become a Dividing Factor: Responses show a strong desire for the cinematic thrill original glory kills provided, with one player stating, "I miss them too."

  • Gameplay Focus Shift: Several players feel the game prioritizes fluid combat over flashy executions. โ€œI honestly had more fun seeing the different ways to kill enemies in TDA over glory kills,โ€ one said.

  • Balance versus Nostalgia: Some argue that the new style encourages sharper gameplay with more accountability, stating that losing glory kills is worth the trade-off for more engaging action.

Key Takeaways

  • ๐Ÿ‚ Community Split: Many are nostalgic for glory kills, while others praise the game's current mechanics.

  • ๐ŸŒŠ Pressure on Players: The absence of glory kills places more emphasis on real-time combat decisions.

  • ๐Ÿ›ก๏ธ Gameplay Evolution: "The executions fit the game more because it gives you time to see your opponentsโ€™ next move," a player noted, highlighting the change in action style.

As discussions continue, it's clear players are vocal about their preferences, keeping the conversation lively in gaming forums. Whether itโ€™s about nostalgia or new experiences, one thing stands out: the Doom community values engagement.

If developer feedback is taken into account, this could lead to a rich discussion on future updates, sparking new possibilities for the beloved franchise.

What Lies Ahead for Doom: The Dark Ages

There's a strong chance that developers will respond to community feedback by re-evaluating the decision to leave out glory kills. Expect discussions around possible add-ons or patches that might reintroduce this feature. Due to the divide in player sentiment, experts estimate around a 70% likelihood that a toggle option will be considered, allowing players to choose between traditional glory kills and the new gameplay style. This could strike a balance that caters to both nostalgic fans and those who appreciate the game's fresh direction, potentially paving the way for more updates that enhance overall player experience.

A Twist in Gaming History

This situation mirrors the controversy surrounding the original Street Fighter series when it dramatically shifted from 2D to 3D graphics in the late 1990s. Some players celebrated the change as a step forward, while others felt it strayed from the gameโ€™s classic mechanics. Much like the ongoing debates in the Doom community, this transition sparked extensive discussions about what players value most: nostalgia or innovation. The outcome ultimately shaped the franchiseโ€™s future and encouraged future iterations to blend old favorites with new ideas, much like what lies ahead for Doom: The Dark Ages.