Edited By
Samir Patel

A wave of frustration surrounds the new DLC for Doom Eternal. Players express their grievances over facing relentless hordes of enemies, raising questions about whether the gameplay has crossed the line from challenging to tedious.
Players have taken to forums, voicing discontent with the first downloadable content pack. One individual stated, "Literally every fight is like 10 waves", emphasizing the overwhelming number of battles. The sentiment resonates widely, as many gamers feel the experience has become more of a slog than exhilarating gameplay.
While some gamers agree that the intensity makes it worthwhile, others are struggling to enjoy it. One commenter noted, "DLC 1 might be too hard, but it is justified since you start with a fully-upgraded Slayer and complete arsenal." Conversely, others argue that "itโs not hard; itโs more a slog", illustrating the divide in player experiences. Can a game be fun if it feels more like a chore?
The discourse reveals a blend of emotions within the gaming community:
Durability or Difficulty: Many have traded opinions on whether challenging gameplay improves the experience or frustrates it.
Skill vs. Enjoyment: Some gamers suggest that a higher skill level is required for enjoyment, hinting at a divide in gameplay preferences.
Playing it Safe: Others recommend stepping back if the game isnโt fun, urging players to reflect before diving deeper.
This quote from a player captures a common complaint: the feeling that excessive battles detract from the fun of the game.
โ Players report dissatisfaction with repetitive combat sequences.
๐ซ โIf youโre not having fun just donโt play it bro.โ reflects wider sentiments about gaming enjoyment.
๐ A significant number of gamers continue to engage, finding some value despite the frustrations.
The conversation continues as players tackle the new challengesโand while many feel overwhelmed, others might see this as a chance to hone their skills. As the DLC evolves, so too will player experiences and opinions.