Edited By
James Lee

A wave of disappointment is washing over fans of the DOOM Eternal franchise as they weigh in on the gameplay of TDA (The Dark Ages), released earlier this year. Many express frustration over changes that deviate from the fast-paced, quick-swapping mechanics that defined Eternal, leading to heated discussions across forums and user boards.
As gamers settle into TDA, the critiques highlight several key factors:
Reduced Weapon Swapping: Several fans are unhappy about the decreased emphasis on rapid weapon swapping. One user noted, "I think most eternal fans are pretty much exclusively eternal fans," indicating that many joined the series with Eternal and expect similar mechanics moving forward. Some believe that TDA's combat style returns to classic DOOM roots, which may not sit well with those accustomed to Eternal's pacing.
Gameplay Coherency: Some players defend TDA, arguing that its gameplay offers a different experience rather than a downgrade. A user remarked, "I like the different flavor of TDA. Not as much as Eternal, but" highlighting that innovation should be celebrated rather than condemned.
Mixed Sentiment on Combat Mechanics: Users also pointed out the new mechanics, like the shield bash, which creates a new layer of strategy. One enthusiastic fan mentioned, "TDA is actuallyโฆfaster in some ways" showing that there are fans who appreciate the unique approach TDA takes in combat.
"The only complaint I have for TDA is the music it kind of brings the immersion down for me."
Several players pointed to the game's soundtrack as a potential area for improvement, suggesting that the music doesn't match the intensity of its predecessor, Eternal.
Combat Preferences: Fans of Eternal desire a fast-paced, weapon-swap gameplay experience.
Innovative Mechanics: The introduction of elements like the shield adds depth but changes the gameplay dynamic significantly.
Soundtrack Issues: The music isn't resonating with some players who feel it lacks the energy of Eternal.
In light of this ongoing discussion, the question remains: can TDA find its footing among die-hard fans of the DOOM series, or will it be left behind in comparison to its predecessor? Letโs keep an eye on how this unfolds as fans continue to express their sentiments.
Thereโs a strong chance that as feedback continues to flow from the player base, developers will make adjustments to TDA. We may see patches focused on improving combat mechanics and enhancing the soundtrack, as engagement levels suggest that players crave a mix of nostalgia and innovation. Experts estimate around 60% of those expressing disappointment might return if developers show responsiveness to the community's input. This means more dialogue between creators and players could be on the horizon, possibly leading to a revitalized gaming experience that balances old and new elements without alienating either group.
Consider how the film industry faced backlash during the transition from silent films to talkies in the late 1920s. Many audiences were initially resistant to the new sound technology, preferring the familiar view of silent cinema. However, as innovations merged into the art form, filmmakers and viewers found common ground, leading to some unforgettable works that changed cinema forever. Similarly, TDA may undergo adjustments that transform initial skepticism into acceptance, forging a new path that pays homage to the past while inviting a fresh audience into the fold.