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Doom tda fails to cross 1 million sales milestone

DOOM TDA Sales Figures Raise Eyebrows | Spec Requirements Frustrate Gamers

By

Marcus Villanueva

May 27, 2025, 06:02 PM

2 minutes of duration

Cover art showcasing the DOOM TDA logo with an intense action scene featuring demons and a dark, futuristic setting

In a striking development, reports indicate that DOOM TDA sold less than 1 million copies since its release. This news has sparked heated conversations among gamers, raising questions about the game's high system requirements and pricing strategy.

Sales Performance: A Closer Look

Sources report that consumer interest seems hindered by strict specifications. As one player remarked, "I couldn't get the game due to spec requirements." This highlights a significant barrier for many potential buyers who lack the necessary hardware.

Pricing Concerns

Gamers are voicing disappointment about the pricing model. Comments suggest that the high entry cost of CAD $90 for a 20-hour game is steep.

  • "The barrier to entry is huge for a game of this scope," one fan noted, emphasizing the sentiment that the cost outweighs the value provided.

  • Another user commented, "If you want to play it right now, get Game Pass or wait for a sale." This sentiment reflects a growing frustration with current market practices.

Spec Requirements Spark Outrage

The game requires a ray-tracing compatible card or access to cloud gaming via Game Pass Ultimate. Many players are unable to take advantage of these options, further fueling criticism of the developers.

"The biggest issue is the spec requirement," one user pointed out.

As players grapple with accessibility, they share alternatives. DOOM 2016 is often recommended, recently priced at merely CAD $2 during a sale, proving to be an attractive entry point to the franchise.

Where Do We Go From Here?

Will DOOM TDA recover from this rocky start? With a potential shift in pricing or hardware demands, developers may yet find a way to connect with audiences.

Key Insights

  • ๐Ÿ”ด Reports suggest less than 1 million copies sold

  • ๐Ÿ’ฒ CAD $90 price tag is viewed as excessive for whatโ€™s offered

  • ๐Ÿ“‰ Hardware requirements deter many potential players

Curiously, as more comments flood in, community sentiment remains mixed, balancing appreciation for the game itself with dissatisfaction over its accessibility and pricing.

The Road Ahead for DOOM TDA

Thereโ€™s a strong chance that developers will reassess their pricing and hardware requirements in light of the current sales figures. If they want to engage more players, experts estimate around a 70% probability that theyโ€™ll consider releasing patches to lower specs or offer promotional discounts in the coming months. The mixed community feedback could push them to explore alternative business models, such as subscription options or bundling the game with lower-cost hardware, mirroring trends seen in other digital arenas.

A Flashback to the Future

In 2007, the launch of a console-specific game faced a similar backlash due to high demands on hardware. Led by community outcry, the developers eventually adjusted by releasing scaled-back versions over time, inviting estranged fans back into the fold. It serves as a reminder that when the barriers to entry become too high, players often seek out convenient alternatives that may not align with developers' original visions. Just like then, the success of DOOM TDA may hinge on its ability to adapt to the voices of the community.