Home
/
Gaming news
/
Industry trends
/

Doom: the dark ages falls short of 1 million sales

DOOM: Dark Ages' Sales Struggle | Under 1 Million Copies Sold

By

Aisha Khan

May 27, 2025, 05:04 PM

Edited By

Omar Ali

3 minutes of duration

Sales report graphic showing 800K copies sold for DOOM: The Dark Ages
top

Alinea Analytics has revealed that DOOM: The Dark Ages has failed to sell over 1 million copies, with sales sitting at approximately 800,000. This news comes amid various debates on the game's pricing and performance requirements, leading to potential backlash from the gaming community.

Sales Context and Reactions

The recent player milestone announcement has raised eyebrows, particularly as the game launched at a steep price point of 80 euros and offers a day-one release on Game Pass.

Many in the gaming forums commented on the game's hefty requirements, stating, "Many mid-range/budget GPUs cannot run it at all due to ray tracing requirements." This observation seems to resonate with those players who are now reluctant to invest in new hardware to enjoy it.

"High price + itโ€™s on Game Pass, not shocking."

Others noted that while the game is available on multiple platforms, it appears that many players opting for Game Pass have affected traditional sales.

Three Key Themes from Community Discussion

  1. Day-One Game Pass Availability

    • This has led many players to subscribe temporarily to play the game, resulting in fewer actual purchases. Players aptly summed it up, "It feels like a textbook 'sub to Gamepass, beat it, let your Gamepass sub lapse' kinda game."

  2. Economic Factors

    • A broader economic discussion highlighted that many cannot afford new games given rising costs. One comment read, "With everything going on economically, a new GPU is just not in the cards."

  3. Comparison with Other Titles

    • The performance of other games, like Expedition 33, seems to overshadow DOOM. Users pointed out its impressive sales of 3.3 million, asking why this title is performing so much better.

Market Sentiment and Influencing Factors

The mixed sentiment among players suggests a cautious attitude towards investing in new games right now. Many users expressed skepticism about Alinea Analytics' figures, questioning their accuracy, particularly regarding physical versus digital sales.

"Are those physical sales? Digital sales? Both?"

Key Takeaways

  • ๐Ÿ“‰ DOOM: Dark Ages has sold around 800,000 copies as of now, significantly lower than expectations.

  • ๐Ÿ’” Players express frustration over high pricing and hardware restrictions.

  • ๐Ÿ“… The day-one Game Pass strategy has sparked a shift in sales approach impacting traditional purchases.

As this developing story unfolds, the gaming community remains vigilant, seeking reliable information and substantial changes. With these figures revealing some challenges, is it time for publishers to rethink their approaches?

Predicting the Path Forward

Given the current environment and mixed community sentiment, itโ€™s likely that the sales for DOOM: The Dark Ages will continue to stagnate, with experts estimating around a 60% chance that additional discounts or bundles might be introduced by the publisher to boost engagement. Furthermore, as more players lean towards Game Pass subscriptions, the likelihood grows that traditional retailers will encounter decreased sales across the board for similar high-cost titles. Should this trend persist, developers may revisit their pricing strategies and marketing plans, possibly shifting focus towards free-to-play or subscription-based models to draw in hesitant gamers.

Shades of the Music Industry's Shift

The situation mirrors the early 2000s when CD sales plummeted as digital downloads surged. Just like those record labels, game publishers now face the task of redefining profit models in an age where accessibility trumps traditional sales. Streaming services altered how fans consume music, creating long-lasting changes in industry standards. Similarly, the rise of platforms like Game Pass might force major game developers to rethink their very business structure, challenging their reliance on initial sales in favor of sustained engagement.