
A growing number of players are questioning the design choices in The Dark Ages, the newest installment in the Doom franchise. Mixed reviews focus on the controversial turret sections and heavy cutscenes that some feel disrupt the series' core fast-paced action, igniting lively debates across gaming forums.
Doom, known for its intensity, is venturing into new territory, leading to divided opinions. One player noted, "Who puts a turret section in a modern Doom game!?" echoing widespread confusion over this gameplay shift. Early comments reveal deeper reflections, with players pointing out surprising elements that diverge from traditional Doom.
Input from the community shows a blend of sentiments:
Enjoyable Gameplay: One player stated, "I wasnโt trying to condemn the game, Iโm further in and Iโm enjoying it." They argue that while some parts feel off, gameplay overall remains engaging.
Length of Cutscenes: Several players shared concerns about intrusive cutscenes. "Thereโs a cutscene between each level, around 60-90 seconds long," mentioned one critic, suggesting a cumulative 25 minutes across 15 hours of gameplay.
Sound Design Feedback: Comments also focused on sound quality. The 'anemic' sound of weapons, particularly the shotguns, received unfavorable comparisons to earlier titles. However, some players noted that overall audio design remains engaging.
โก Gameplay Experience: While the turret section raised concerns, many players found enjoyment in pacing and complexity, stating it felt short and appropriate.
๐ฎ Cutscenes: Lengthy cutscenes are divided but recognized as part of the narrative shift, sparking debates on engagement versus interruption.
๐ Sound Quality: Players' feedback highlights a critical look at audio designs, which could impact overall immersion.
Interestingly, while many players are cautiously optimistic, noting the new content doesnโt undermine core elements, there's a clear expectation for future updates to address criticism.
With the community buzzing, developers may take this feedback seriously, exploring how to mix storytelling with the beloved speed of traditional Doom gameplay. Chats in forums hint at a strong desire for maintaining the franchiseโs identity while experimenting with new concepts.
Adaptations in gameplay can spark debates, but history shows that clear paths can emerge from transitional phases. As The Dark Ages continues to generate mixed reactions, its future remains open-ended, dependent on players' ongoing conversations and the developersโ responses.