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Doom's new turret section raises eyebrows

Doom's New Turret Section Sparks Controversy | Community Concerns Rise

By

Emily Rodriguez

May 16, 2025, 10:06 AM

Edited By

Samir Patel

Updated

May 18, 2025, 03:51 AM

2 minutes of duration

A screenshot showing a player using a turret in the latest Doom game, The Dark Ages, while battling enemies in a dark environment
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A growing number of players are questioning the design choices in The Dark Ages, the newest installment in the Doom franchise. Mixed reviews focus on the controversial turret sections and heavy cutscenes that some feel disrupt the series' core fast-paced action, igniting lively debates across gaming forums.

Turret Sections Under Fire

Doom, known for its intensity, is venturing into new territory, leading to divided opinions. One player noted, "Who puts a turret section in a modern Doom game!?" echoing widespread confusion over this gameplay shift. Early comments reveal deeper reflections, with players pointing out surprising elements that diverge from traditional Doom.

Mixed Reactions from Players

Input from the community shows a blend of sentiments:

  • Enjoyable Gameplay: One player stated, "I wasnโ€™t trying to condemn the game, Iโ€™m further in and Iโ€™m enjoying it." They argue that while some parts feel off, gameplay overall remains engaging.

  • Length of Cutscenes: Several players shared concerns about intrusive cutscenes. "Thereโ€™s a cutscene between each level, around 60-90 seconds long," mentioned one critic, suggesting a cumulative 25 minutes across 15 hours of gameplay.

  • Sound Design Feedback: Comments also focused on sound quality. The 'anemic' sound of weapons, particularly the shotguns, received unfavorable comparisons to earlier titles. However, some players noted that overall audio design remains engaging.

Key Insights

  • โšก Gameplay Experience: While the turret section raised concerns, many players found enjoyment in pacing and complexity, stating it felt short and appropriate.

  • ๐ŸŽฎ Cutscenes: Lengthy cutscenes are divided but recognized as part of the narrative shift, sparking debates on engagement versus interruption.

  • ๐Ÿ”Š Sound Quality: Players' feedback highlights a critical look at audio designs, which could impact overall immersion.

Interestingly, while many players are cautiously optimistic, noting the new content doesnโ€™t undermine core elements, there's a clear expectation for future updates to address criticism.

Future of Doom

With the community buzzing, developers may take this feedback seriously, exploring how to mix storytelling with the beloved speed of traditional Doom gameplay. Chats in forums hint at a strong desire for maintaining the franchiseโ€™s identity while experimenting with new concepts.

Nostalgia Meets Innovation

Adaptations in gameplay can spark debates, but history shows that clear paths can emerge from transitional phases. As The Dark Ages continues to generate mixed reactions, its future remains open-ended, dependent on players' ongoing conversations and the developersโ€™ responses.