Edited By
Samir Patel
A growing number of players are expressing frustration with the recent balance changes in DoomRPG SE, as many face overwhelming challenges that seem to hinder enjoyment. The game, which has drawn attention since its latest update released in early September 2025, presents a steep difficulty curve that some find disheartening.
Players tackled an array of difficulty levels, with one stating, "I started on standard, but couldn't finish the basic maps." Many expressed feeling trapped in a grind-heavy cycle, resulting in discouragement at the game's design.
Players are reporting that the game's difficulty appears excessive for early maps. A marine character, lauded for its fun playstyle, has left some feeling underpowered.
Difficulty Levels: Many players suggest starting on easier difficulties, akin to RPGs like Diablo, to build strength before tackling harder challenges.
Progression Issues: "Itโs really some kind of hellish level of grinding required to get progression," noted one player, underscoring frustrations with the slow advancement.
Weapon Limitations: The lack of powerful weapons early on compels players to lean on grinding for materials, despite feeling constrained by insufficient ammunition.
Some players opted to lower the difficulty settings to alleviate pressure; however, many noted the problem persisted. "I had to grind the arena monotonously. Itโs boring," commented another, reflecting a sentiment shared among many.
Sources confirm that the new update has significantly rebalanced weapon effectiveness, potentially requiring clever strategies to progress. This has prompted a call for tips and tricks among the community, with one player sporting a self-proclaimed guide describing DoomRPG SEโs new setup as "F***ing hard and not very balanced."
"Look for secrets for better guns if thatโs not going well, let me know and I can send you my config file," one commenter advised, showing the communityโs willingness to share insights amidst the difficulty.
Mixed feelings pervade the forums. Some players argue that understanding game mechanics is essential to success, while others simply want to enjoy their experience without the heavy grind.
Key highlights from the discussion include:
๐ด "Too much grinding for progression."
๐ข "Starting easy seems best for pace."
๐ต "Focus on weapon updates and sell options."
In summary, as players navigate the tough changes in DoomRPG SE, they continue to seek ways to enhance their experience without losing the fun that made the game appealing in the first place.
As discussions around the game's difficulty continue, thereโs a strong chance that developers will respond to community feedback. Experts estimate around a 60% likelihood that an upcoming update will introduce further tweaks to the balance, making early maps less punishing. In addition, players could see new resources to assist with progression as developers look to maintain engagement. Given the current sentiment, itโs reasonable to expect a shift in focus towards better weapon availability as well, leading to a more enjoyable experience without excessive grinding.
This situation draws an unexpected parallel to the initial launch of "Final Fantasy XIV." When that game first hit the market, players faced a barrage of complications and unbalanced mechanics that led to widespread frustration. Instead of giving up, the developers actively engaged with the community, which catalyzed a major overhaul. Similar to DoomRPG SE, the vital takeaway was how developers can pivot from adversity, evolving a challenging game into one that resonates more positively with its fans, turning initial failures into a robust and delighted community.