Edited By
Akira Tanaka

A lively discussion has erupted among fans regarding the scale of Dunwall's maps, igniting curiosity about the game's design choices. Key insights reveal conflicting opinions about the cityโs size and layout, setting the stage for an engaging examination of its geography and lore.
During recent discussions on user boards, several gamers highlighted the mapping discrepancies. One comment noted, "First map has area at top. Back-calculating from that, a full segment of the scale is about 2 miles." This metric has prompted further scrutiny of the space gameplay allows.
An interesting revelation emerged with the mention of Dunwall's pre-plague population figure estimated at 202,900. This number left many surprised, questioning the overall credibility of population density given the events in the game. As one user commented, "Thatโs ridiculously small. Assuming thatโs pre-plague, everyone should be dead by now!" Another argued, "Hard agree. I always assumed that given itโs a capital city of the Isles, it would at least fit a million, if not a few."
Comments also revealed fascinating connections between in-game locations. Notably, players pointed out that Daud's hideout links directly to the Hound Pits pub, enhancing the narrative's immersion. "Wait, Coldridge is just the backyard of the Dunwall-Tower? Yeah, it's wild," mentioned one enthusiast, emphasizing how closely-knit the game's map feels.
Several users suggested that the layout affects gameplay, with one noting that a mission requires players to traverse Kaldwinโs Bridge, hypothesizing that it could be close to a kilometer long. This perspective not only emphasizes the scale of missions but also the implied vastness of the city.
๐น Many fans believe Dunwall's population is shockingly low for a capital city.
๐ธ Gamers engage deeply with the interconnectedness of locations like Daud's hideout and the Hound Pits pub.
๐ Discussions around the gameplay mission distances highlight thoughtful spatial design in the game.
"If you wanted to get really in depth with it, that one mission has you cross the entire length of Kaldwins bridge."
As moments within the game unfold, these reflections prompt us to consider: How does the scale of a fictional environment affect the player experience?
With this ongoing dialogue, the conversation around Dunwall continues to grow, driven by a passionate community eager to dissect and examine its nuances.
As the chatter around Dunwall's map scale intensifies, thereโs a strong chance developers will address these concerns in future updates or expansions. Fans anticipate a more detailed insight into the cityโs geography, possibly through upcoming content that emphasizes its rich lore and design. Given the fervor displayed in forums, experts estimate around a 70% likelihood that improvements in spatial dynamics will be prioritized. With players engaging deeply with narrative elements, game designers could capitalize on this momentum to enhance immersive gameplay experiences that draw people in even further.
An interesting parallel can be drawn to the development of early 2000s open-world games like