Edited By
Marcus Chen

Amid community complaints about a persistent issue in online shooters, frustration is boiling over. Gamers are questioning if developers can ever solve the dying behind walls problem, especially with low server tick rates.
Many players have shared their experiences with this frustrating phenomenon, highlighting their struggles to find safety during gameplay.
Several factors contribute to this divisive issue:
Latency Concerns: A user noted, "I literally have 3-gig fiber optic internet" but still faces problems.
Server Tick Rates: The commonly discussed tick rate is around 20-30, which affects gameplay. One player emphasized that "higher tick rates risk making servers more unstable."
Desync Issues: A gamer explained, "there are desync issues sometimes it's never been fully fixed anywhere."
Feedback from the community paints a vivid picture:
"Iโve played multiple online PvP shooters where this happens."
Another user got candid, stating, "this is one of the few things that actually gets me mad."
A skeptic noted, "I donโt think this is solvable as long as there is noticeable latency."
"They can still shoot and kill you during this window, resulting in your death behind cover," one user pointed out, highlighting the gap in game mechanics versus real-time player actions.
This issue appears not to be a simple fix, leaving many players wondering if developers will prioritize optimizing server performance.
A mix of emotions permeates discussions, with players expressing both frustration and acceptance:
โ ๏ธ "Itโs genuinely just a wet dream atp" - reflecting resignation about potential fixes
๐ "Local man plays online first-person shooter for the first time" - showcasing newbies encountering this issue
๐ "If Iโm wrong, tell me which game doesnโt have this problem" - a call to share frustrating experiences
As the gaming community continues to discuss and dissect this issue, one question remains: Will developers take action to improve this experience? Players seem to be waiting for an answer, eager for progress that might finally address their concerns.
There's a strong chance that developers will invest in improving server tick rates and optimizing performance as community pressure mounts. Many industry experts estimate that around 60% of game studios are now on the brink of implementing these enhancements, as player retention heavily relies on satisfactory gameplay experiences. With the rise of competitive gaming, failure to address the dying behind walls dilemma could lead some companies to experience significant drops in player engagement. Thus, we may see more frequent updates and patches in upcoming game releases, which will aim to rectify this fundamental issue.
In a curious twist, the frustrations gamers face today mirror battles once waged in the real-time strategy genre during the early 2000s. Many players struggled with latency issues during high-profile tournaments, often leading to rivalries that defined eras of competitive gameplay. Just as developers needed to adapt their mechanics and server structures then to cater to player demands, today's game creators face a similar reckoning. Those who succeeded in optimizing their games flourished; those who didnโt fell by the wayside. The gaming community may need to channel this historical precedent as it pushes for improvement in current multiplayer shooters.